Quote Originally Posted by Yukichibi View Post
Please stop with cover, it's the most useless JA a tank need, you take damage, your enmity decrease, so when cover end, your enmity is lower than before, and the enmity of the one you covered is the same or higher if he cured you or deal damage.
If you want to help someone who got ass-kicked toss him a cure IV, his enmity will lower because he is taking damage, and yours will go up because you heal him.

Simply make enmity for PLD to go up instead of going down when he takes damage, and he will always almost be on the top of hate list. (and repair useless cover)
I like these suggestions. Yes, SE Paladin needs work... and the basic mechanics that govern enmity, enmity loss/gain, phy damage mitigation, phy damage reduction, (phy. damage resistance?)... should definitely be re-worked. I know the Empyrian armor address much of this at the +2 level, however I believe native to the job (traits) should incorporate adjustments on par with blink-tanking ---not the same as but very similar, with adjustments based on those areas I previously mentioned. Then you'll end up with a lvl 99 Paladin, with extremely HIGH phy dmg resistance, mitigation...etc. How about an ability to turn on a Paladin-Scherzo...? Or something similar... not game breaking but balanced for TANKING... don't forget about enmity while your looking at these adjustments.

Also add a "Provoke" ability with appropriate timer, similar to Warrior or adjust Flash so that it adds enmity on par with Provoke and reduce it's recast time.

Thanks for listening.