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  1. #1
    Player Chibisawa's Avatar
    Join Date
    Mar 2011
    Location
    The Kingdom of San d'Oria
    Posts
    2
    Character
    Kurosawa
    World
    Carbuncle
    Main Class
    THF Lv 90
    The fix for PLD...in fact the ONLY way to fix PLD is better damage. So what if PLD wasn't meant to be a DD? Was every DD job in the game intended to be a tank? I would guess not. If PLD is made 3/4 the DD that say, WAR is AND it has it's hate-gaining abilities, damage-mitigation abilities and it's cures, then it will have a place as a luxury job. There will be nothing a PLD is needed for but a good PLD can make it go easier. All they would need to do is up PLD's native attack-the job already has plenty of STR-and make it's DEX less suckage. That and a decent offensive /JA and PLD would be worth having again, Almace or not.

    It really is a simple fix.
    (0)

  2. #2
    Player Dracoth's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    That doesn't give us anything, though. We want something that lets us STAY as the "premier tank." Not just improved offensive capacity. And, hate to say it, but 3/4th's of the DD of WAR isn't going to make us a luxury job. You're still out done by a WAR. You're outhealed by a WHM. And you're outtanked by a WAR+WHM or MNK+WHM.
    (0)

  3. #3
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Dracoth View Post
    That doesn't give us anything, though. We want something that lets us STAY as the "premier tank."
    You're not the "premier tank" now though. A dd increase would absolutely help. There is a reason people often choose mnk over war. It's not because mnk does more damage. In fact it does less damage. However it is close enough, and offers a huge defensive bonus over war. If pld was close enough to the dd output of a war, or mnk, and was much better defensively, then it would be more desired. Of course at a bare minimum, you'd need to do at least 90% of the damage of a war, and probably more like 95%, before people really started to use pld for that reason.
    (0)

  4. #4
    Player Dracoth's Avatar
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    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    I should have clarified what I meant by "STAY." When the level cap announcements were made, they hinted that PLD would remain the "Premiere tank." That was left behind before Visions was even over. It hasn't gotten any better. I should have said "so that we RETURN to being the 'Premier Tank'."
    (0)

  5. #5
    Player Jamesruglia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    41
    Character
    Jamesruglia
    World
    Sylph
    Main Class
    PLD Lv 90
    So far, I think Kirth's ideas are probably the most viable or desirable.

    On the other end of the spectrum, I tend to prefer overall playability to being hammered into one single specific purpose. For instance, I've jokingly wanted Enlight for several years, then finally got it o.o

    So I guess, "effectiveness" aside, I just like to see "Holy Knight"-ish stuff. Seraph Blade, Atonement, Sanguine Blade(In an odd, contrasting sort of way), Enlight, Reprisal, Flash, that kind of stuff.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    3
    Personally, I think the way to help Paladin is to give the job more ways to tank that don't require it to have enmity. As many people have said, fix cover so that its works on the whole alliance, but also remove the whole placement issue and just have it block whomever it is on regardless of location.

    Cover can also be expanded to work like it has in previous FF games. Back in FF4 the main utility of Cecil's cover ability wasn't the activated mode but instead the auto cover trait that came with it. SE could add this to FF11 Paladin as well and give the Paladin a chance to automatically cover for anyone at yellow hp or lower.

    Finally, while not directly a Paladin ability in the past I believe that Runic would do well to suit the Paladin in FF11. For those who do not know the ability, it forces the next spell cast focused on the user but that spell does not deal damage and instead gives mp to Runic's user. The ability could easily work on a similar level to the original Third Eye but with magic where it can absorb a single spell and has a 1 min recast and duration. This would have alot of utility because Paladin could then selectively absorb tier 5 ga spells or even death and doom.
    (0)

  7. #7
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Cover can also be expanded to work like it has in previous FF games. Back in FF4 the main utility of Cecil's cover ability wasn't the activated mode but instead the auto cover trait that came with it. SE could add this to FF11 Paladin as well and give the Paladin a chance to automatically cover for anyone at yellow hp or lower.
    That actually sounds like an excellent idea.
    (0)

  8. #8
    Player Attilas's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Atilas
    World
    Asura
    Main Class
    BLU Lv 90
    Stop tinking Paladin should DD like 3/4 of damage class. Lets not make another DD/tank class. Paladin should get an upgrade to damage taken and enmity control. A tank need to be good at tanking and a healer need to be good at heal not both !!

    I was in Abyssea Altepa today with a group fighting Bogul Noz NM. I was shocked to see a BLM running arround the lake doing a mass pull of arround 15 mandies (Not exagerating). He was doing this repeatedly without taking any damage and then stoping to cast sleepga on the whole group !! Damn how can a BLM get 15 mandies on him and sleepga without getting interupted !!! A BLM should be the weakest at taking damage. But Abyssea made it a monster.

    Some class role are not respected in Abyssea...
    (0)

  9. #9
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Quote Originally Posted by Attilas View Post
    Stop tinking Paladin should DD like 3/4 of damage class. Lets not make another DD/tank class. Paladin should get an upgrade to damage taken and enmity control. A tank need to be good at tanking and a healer need to be good at heal not both !!

    I was in Abyssea Altepa today with a group fighting Bogul Noz NM. I was shocked to see a BLM running arround the lake doing a mass pull of arround 15 mandies (Not exagerating). He was doing this repeatedly without taking any damage and then stoping to cast sleepga on the whole group !! Damn how can a BLM get 15 mandies on him and sleepga without getting interupted !!! A BLM should be the weakest at taking damage. But Abyssea made it a monster.

    Some class role are not respected in Abyssea...
    1st off Mana Wall is why the BLM wasn't taking damage. 2nd There is no reason to using a pure Tank. You can give PLD all the damage reduction you want but right now a MNK will simply outperform it because it can hold hate through sheer damage and counterstance serves as enough damage reduction. Damage reduction isn't going to help PLD. Even if they give PLD lots of tools and keep it a pure tank, they'd have to somehow nerf every DD because as long as DDs can ALSO tank there's no reason to have a tank that can't DD.
    (0)

  10. #10
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Zetonegi View Post
    1st off Mana Wall is why the BLM wasn't taking damage.
    Actually manawall isn't even necessarily needed for it. With tacos, and a good phalanx2, blm can easily reduce damage taken from most EP mnk mobs down to 0, except on crits (which with enemy crit rate merits is only a 1% chance). When i did this on blm, i would only use either stoneskin or manawall, and never both.
    (0)

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