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  1. #101
    Player Deadplaything's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Deadplaything
    World
    Cerberus
    Main Class
    MNK Lv 90
    I would like to throw down my ideas that will fix Paladin and make a tank the way SE intended.
    1- Physical shield ability- Recast 1 minute, Lowers Damage of next incoming attack by 75% Regens 10% HP unable to attack during this period.
    2-Magical Shield ability- Recast 1 minute ,Lowers Damage of next incoming magic spell by 75% refreshes 10% MP unable to cast during this period.
    3-Job Trait-Enmity distribution based on hits taken by enemy. (When taking damage normally a person would actually lose
    Enmity, In this case Enmity is boosted by each attack.
    4-Taunt- Gaze ability and or Trait. when facing a monster. Will Focus all Attacks on you for 60 seconds or as long as you are facing it.
    5-Hero- Ability-Area of effect shield that makes fellow party members Lose enmity for every hit taken.
    6-Cover 2 -Covers multiple members of the party in a Cone shaped barrier coming from the Paladins back.

    I need to patent these ideas huh..
    Just some ideas I think will fix Paladin thanks for reading.
    (0)

  2. #102
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by Deadplaything View Post
    I would like to throw down my ideas that will fix Paladin and make a tank the way SE intended.
    1- Physical shield ability- Recast 1 minute, Lowers Damage of next incoming attack by 75% Regens 10% HP unable to attack during this period.
    2-Magical Shield ability- Recast 1 minute ,Lowers Damage of next incoming magic spell by 75% refreshes 10% MP unable to cast during this period.
    3-Job Trait-Enmity distribution based on hits taken by enemy. (When taking damage normally a person would actually lose
    Enmity, In this case Enmity is boosted by each attack.
    4-Taunt- Gaze ability and or Trait. when facing a monster. Will Focus all Attacks on you for 60 seconds or as long as you are facing it.
    5-Hero- Ability-Area of effect shield that makes fellow party members Lose enmity for every hit taken.
    6-Cover 2 -Covers multiple members of the party in a Cone shaped barrier coming from the Paladins back.

    I need to patent these ideas huh..
    Just some ideas I think will fix Paladin thanks for reading.
    /steals ideas and patents
    Thanks for the money ideas
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  3. #103
    Player Zeolite's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Triblitz
    World
    Asura
    Main Class
    PLD Lv 99
    Just possible ideas to throw out there, but i think reworking some of Paladins already abilities would help it along with some new ones might just make it a viable option again.
    1. Increase Reprisal duration by 30 secs making it 1:30 duration along with making it deliver more damage back that can't be resisted, kinda like a non elemental damage. Also no enmity is lost while Reprisal is in effect.
    2. Reduce Shield Bash recast to 3 mins from 5 mins and either increase damage done or stun time length based on shield skill. For the stun length every 50 shield skill points adds 1 second to stun
    3. Give Rampart absorb magic damage ability or a -% magic damage taken simliar to Sentinel and its decay effects.
    4. Increase Divine Magic level to an A or A- rating, increase Enhancing Magic Skill level to a C or C+ and increase Healing Magic to B rating aswell.
    5. Make Shield Mastery job trait help lose less enmity as you block and each rise in the job trait is based on a percentaged like 5%-10% to less enmity lost. So at tier 3 every hit blocked 15%-30% less enmity is lost compared to being hit regularly.
    6. Either make Holy a stronger spell or reduce its mp cost.
    7. Completely change Cover, give it a 1 min duration, keep the recast the same, and make it like some people have said a conal block behind the Paladin. Also no enmity lost to the paladin only the person the cover affected will lose enmity.
    New job abilities, magic, and traits
    1. Pertaining to Holy if you make it stronger make it as strong as tier 3 magic and give Paladins Holy2 with the strength of either tier 5 or AM.
    2. Give us a native job trait to having enmity and have it start at lvl 10 with increases at every 20 levels and each level either gives us +2 or +3 enmity. So at level 90 we can have a natural +10 to +15 enmity without merits.
    3. Give us a Cure spell that is based on percentage healing like it would cure at 30% total of health similar to the way elixirs work. Such as if you had 2000 hp you would get 600 or at 4000 hp get 1200. Also make Healing Magic affect it in a way that it can be increased to heal 35% or up to even 40%. This would keep balance in both abyssea and outside of abyssea. Yes I can cap my hp at 2000+ outside abyssea with gear and food.
    4. Give Paladins Banish3, Banish4, Repose and some form of Barlight. We are divine kinghts but why does our banish only go as high as tier 2. Dark Knights have both sleep and sleep2, repose only seems reasonable.
    5. Make an ability that resets the mobs hate list. Make it where the mob only has the paladin on the hate list giving everyone a complete enmity reset. Be something like instant and maybe 10min recast time or as low as 5min.
    6. Make an ability that is similar to Divine Emblem but doubles the potency of divine spells.
    7. Make range attacks blockable.
    8. Give Paladins a JA that gives them the ability to comepletely block out enspells and en-status effects,like doom silence petrified etc, if they block the attack with their shield. This would not increase their block rate, but rather everytime they block while this JA is in effect they would be immune to all enspells and status effects. Give it a 1 min duration with 10min recast timer

    I have put a lot of thought into balance issues but this would put Paladin back into being a more viable tank and make Paladin more of a tanking job. Nowhere would this overpower a Paladin other than being a better tanking job. I would like constructive criticism on my thoughts for Paladin
    (0)

  4. #104
    Player
    Join Date
    Mar 2011
    Posts
    1
    A couple of things that I've thought about:

    The light spikes that Reprisal has generating enmity and increasing on successive hits (sort of like how RDM enspell II procs increase each hit, or the exact opposite of how enlight works for PLD now.)

    Another idea/concept sort of borrows from Libra, used if PLD is on the mob's hate list. The current hate lvl that a PLD has could be the basis. If other players increase their hate % over PLD, then there could be some sort of formula applied that increases damage that that/those players takes.

    Something else would be an adjustment to provoke for PLD, or a PLD JA that works like provoke, but the effect is similar to how provoke works in ballista. Have it so that when you use it, the mob's attention is focused ONLY on you for a duration of 20-30 seconds or something. Give it like a 3 minute cool down so it's not exploitable or overpowered.

    These ideas wouldn't break the way PLD or other jobs work, and without a PLD certainly mobs could be killed or tanked in alternative ways. A lot of the fun, at least to me, is getting together with people and working up a strategy and keeping in coordination to take down a mob.
    (0)

  5. #105
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    I am no godly pld, I have seen NM's rape Monks and Nins in Aby where my pld was able to Take that damage. Case in point is Ulg Range Ironclad and The Robotic NM you pop in same area. Yes that Nin is well geard and was well Kept in healing magic, but They didnt have 4k HP like the monk and Had 1/2 The Def I had. I still got into Red HP but was able to self heal. I could not keep hate for anything /war with Max Enmity Merits and gear. So YES please Fix PLD i wana use it again SE
    Love my LS mates and Always have fun on Any job, even though u suck and am Super Gimp on all but 3.
    (0)

  6. #106
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    Love those Ideas!!
    (0)

  7. #107
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Deadplaything View Post
    I would like to throw down my ideas that will fix Paladin and make a tank the way SE intended.
    1- Physical shield ability- Recast 1 minute, Lowers Damage of next incoming attack by 75% Regens 10% HP unable to attack during this period.
    2-Magical Shield ability- Recast 1 minute ,Lowers Damage of next incoming magic spell by 75% refreshes 10% MP unable to cast during this period.
    3-Job Trait-Enmity distribution based on hits taken by enemy. (When taking damage normally a person would actually lose
    Enmity, In this case Enmity is boosted by each attack.
    4-Taunt- Gaze ability and or Trait. when facing a monster. Will Focus all Attacks on you for 60 seconds or as long as you are facing it.
    5-Hero- Ability-Area of effect shield that makes fellow party members Lose enmity for every hit taken.
    6-Cover 2 -Covers multiple members of the party in a Cone shaped barrier coming from the Paladins back.

    I need to patent these ideas huh..
    Just some ideas I think will fix Paladin thanks for reading.
    Even though this is a copy/paste post from what you put on ffxiah.com, no this stuff will not fix PLD. They're gimmick abilities that don't fix the the problem.

    It's not that PLD lacks the tools to do it's hate holding/dmg mitigating job, it never lost that. The problem here, is that any DD can put forth higher dmg over time, thus cementing hate onto themselves too with little effort. And dmg mitigation isn't a problem because most probably carry PDT sets. And even if they don't, WHM has infinite MP now, so it can spam Cure V all day.

    When MP is not an issue, what difference does it make when your "tank" takes 300 dmg, or 800 dmg? none. now what if the guy taking 800 dmg dealt more dmg in return?

    What PLD needs right now in order to keep up, is a way to do what Almace does for PLD... without the Almace. If PLD can keep up dmg wise hate holding will come naturally. Same notion as Atonement tanking.
    As for solo tanking... that's long dead because of the low hate cap. Any DD will be bouncing hate after 2 or 3 WS's. So like others have suggested, either tinker with the hate cap mechanics or make PLD into a hybrid DD/tank.

    Sorry mate, but right now the only way to play PLD is with an oversized 1 handed sword. that's a harsh requirement, but that's the dev's job to figure out how to rebalance it.
    (0)
    Last edited by Aeonk; 03-14-2011 at 04:21 AM.

  8. #108
    Player Captain's Avatar
    Join Date
    Mar 2011
    Location
    Pirates
    Posts
    21
    Character
    Leroyj
    World
    Sylph
    Main Class
    BLM Lv 96
    Quote Originally Posted by Aeonk View Post
    Even though this is a copy/paste post from what you put on ffxiah.com, no this stuff will not fix PLD. They're gimmick abilities that don't fix the the problem.

    It's not that PLD lacks the tools to do it's hate holding/dmg mitigating job, it never lost that. The problem here, is that any DD can put forth higher dmg over time, thus cementing hate onto themselves too with little effort. And dmg mitigation isn't a problem because most probably carry PDT sets. And even if they don't, WHM has infinite MP now, so it can spam Cure V all day.

    When MP is not an issue, what difference does it make when your "tank" takes 300 dmg, or 800 dmg? none. now what if the guy taking 800 dmg dealt more dmg in return?

    What PLD needs right now in order to keep up, is a way to do what Almace does for PLD... without the Almace. If PLD can keep up dmg wise hate holding will come naturally. Same notion as Atonement tanking.
    As for solo tanking... that's long dead because of the low hate cap. Any DD will be bouncing hate after 2 or 3 WS's. So like others have suggested, either tinker with the hate cap mechanics or make PLD into a hybrid DD/tank.

    Sorry mate, but right now the only way to play PLD is with an oversized 1 handed sword. that's a harsh requirement, but that's the dev's job to figure out how to rebalance it.
    IMPLYING that the game will remain in Abyssea forever.
    (0)

  9. #109
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    How about this?
    1: Savior: Ability - steal some enmity from party members within area against target enemy. (enmity stolen is very low, but it's just another way to get some more enmity.)
    2: Flash II: Spell - blinds target for a short period. (enmity is same as flash, but blind is more potent and lasts longer, and recast is longer.)
    3: Shield-Bearer: Trait - As long as you are equipped with a shield, your maximum enmity is doubled. (or effectiveness of enmity increased. Whichever works for SE for game balance.)

    All of these are focused on enmity. I think for survivability, if a pld is struggling, look for better gear and start curing yourself
    (0)
    Last edited by KorPoni; 03-14-2011 at 12:29 PM.

  10. #110
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    it seems reoccuring to want to steal hate, why won't people understand if you steal even 100% of a melee's hate 1 ws or two can easily recap hate, it would be worthless on he level of cover. Improve the damage dealing potential and maybe rework the enmity cap on the job itself, otherwise add a good amount of support spells/job abilities and make pld a very niche support job that handles dmg mitigation across the pt or something else similarly crazy and unexpected.
    (0)

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