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  1. #1
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Yukichibi View Post
    Please stop with cover, it's the most useless JA a tank need, you take damage, your enmity decrease, so when cover end, your enmity is lower than before, and the enmity of the one you covered is the same or higher if he cured you or deal damage.
    If you want to help someone who got ass-kicked toss him a cure IV, his enmity will lower because he is taking damage, and yours will go up because you heal him.

    Simply make enmity for PLD to go up instead of going down when he takes damage, and he will always almost be on the top of hate list. (and repair useless cover)
    I like these suggestions. Yes, SE Paladin needs work... and the basic mechanics that govern enmity, enmity loss/gain, phy damage mitigation, phy damage reduction, (phy. damage resistance?)... should definitely be re-worked. I know the Empyrian armor address much of this at the +2 level, however I believe native to the job (traits) should incorporate adjustments on par with blink-tanking ---not the same as but very similar, with adjustments based on those areas I previously mentioned. Then you'll end up with a lvl 99 Paladin, with extremely HIGH phy dmg resistance, mitigation...etc. How about an ability to turn on a Paladin-Scherzo...? Or something similar... not game breaking but balanced for TANKING... don't forget about enmity while your looking at these adjustments.

    Also add a "Provoke" ability with appropriate timer, similar to Warrior or adjust Flash so that it adds enmity on par with Provoke and reduce it's recast time.

    Thanks for listening.
    (0)

  2. #2
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Just had an idea to add a job ability that worked like this:

    During a battle or fight... enmity will shift and jump around depending on numerous factors... however, with "Malignite Shift"...

    This ability will remain in effect for 3mins with a 3min recast.
    When active the Paladin's attack decreases equal to the amount of enmity currently shifted
    this figure will change constantly while the ability is active, however enmity will never shift
    from the Paladin... so it would work like this... Drk uses Souleater, Last Resort and Berserk and
    uses a weaponskill doing 2500 pts of dmg. With "Malignite Shift" active, that enmity gained on the DRk
    automatically shifts to the Paladin... on par w/ the amount of enmity gained, the paladin's attack
    drops by a similar percentage, now if a WHM begins cure bombing the Paladin, the enmity gained
    from the cure bombs, eventually overtake the enmity generated by the DRk but since "Malignite Shift" will
    still be active, the Paladin will be able to maintain hate regardless.
    (0)

  3. #3
    Player GERM's Avatar
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    Mar 2011
    Location
    Cerberus
    Posts
    104
    how bout just give a PLD an ability that when active all enmity is reduced to 0 to party members and transfered to PLD .. simple.. I still like an AoE version of the THF enmity steal abilities (cant think of what its called atm)
    (0)
    (A)-GERM

  4. #4
    Player thefinalrune's Avatar
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    Mar 2011
    Posts
    141
    Quote Originally Posted by GERM View Post
    how bout just give a PLD an ability that when active all enmity is reduced to 0 to party members and transfered to PLD .. simple.. I still like an AoE version of the THF enmity steal abilities (cant think of what its called atm)
    I actually really like this idea. Since the enmity ceiling is so easily reached by DDs now this would serve greatly in PLD hate control. Make it like a level 50-60 ability with a 1-2min recast so that it can be used roughly once per battle. An AoE party enmity down effect would be great.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  5. #5
    Player brymstone's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Brymstone
    World
    Shiva
    Main Class
    PLD Lv 99
    it posted this in another thread already but it seems relevant here aswell

    how about a job trait for pld so that buffs cast on said pld would last longer than normal
    im thinking regen, refresh, protect, shell, haste, any barspells, phalanx, reprisal dunno maybe more bard songs? maybe even make them more potent

    i thinks pld should have been the one to get fencer

    changing cover is a great idea
    (0)
    Last edited by brymstone; 03-11-2011 at 09:33 AM.

  6. 03-11-2011 09:30 AM

  7. #7
    Player Amoklauf's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Amoklauf
    World
    Valefor
    Main Class
    RDM Lv 90
    I used to want blood/meat tanking to make a comeback, now I don't know why I cared. I guess it's just wanting everything to be viable. However, that's already kind of the case. It's starting to look like PLD can't be an optimal job choice unless DD's take a back seat.

    Anyway, just throwing this out there: how about mobs getting severely reduced TP from hitting a PLD? TP drain on attacks. Light based version of absorb tp? I dunno, just trying to think of way PLD can add something defensive without it being much like PDT or MDT, because that's no longer special or in low supply. I know some people don't think anything defensive will help PLD's cause, but I feel like this would be a welcome addition when/if the game's emphasis moves out of abyssea.
    (0)

  8. #8
    Player Dracoth's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Dracoth
    World
    Leviathan
    Main Class
    BLU Lv 95
    If PLD had the reverse of Subtle Blow going for it... That's an interesting idea. The mob would gain less tp from hitting the PLD than it otherwise would, meaning the one source of TP that most mobs have (and why Evasion tanks do really well on most NMs) would be reduced. It still wouldn't be as bad as missing entirely, so Evasion tanking would still have its strong point, but it would give an incentive to use a PLD. It would, of course, work far better if the PLD got that TP itself. Maybe with the shield block - the amount of extra TP the PLD gets comes at the expense of the mob's TP gain?
    (0)

  9. #9
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    hate is not the main prblem. who would invite a pld to hold hate when you can keep hate on 1 ddtank and get the job 4x faster with a tiny bit more risk? need to drop the notion of "needing hate" i am unsure why that is such a concern in this thread? while i think giving pld a slightly higher hate limit is good i dont see the need for a provoke hate tool. some improvement in offensive some better supportive defensive capabilities and maybe slightly higher hate cap is what should be focused on.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    68
    Honestly, the biggest change that needs to be made to Paladin is that it needs to be made into a DD that can also tank. I know that sounds weird given what Paladin has been. But really, that's what the game's been shifting toward for a long time now. Abyssea has only sped up the process.
    What'd be interesting is if they could make Paladin a damage dealer with its own niche. Perhaps a way to deal substantial damage to an enemy utilizing tools that already exist in a Paladin's arsenal simply by changing the effects. Perhaps Paladin could get traits that change the effects of spells we already currently use such as flash (who is to say that we couldn't get a trait that adds a very potent DoT to Flash?)

    Anyway, it'd be quite the bummer if they just increased the Paladin job's potency with the sword and didn't really add anything unique to the job but that would certainly fix the real issue the job is facing because there's already plenty of ways to shift hate onto a Paladin, it's just that most of the time there's no need to even bother.
    (0)

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