I agree with everything here. Particularly, the requirement of /SCH to sleep anything is troubling. I had thought about testing out Indi-Focus + Geo-Languor just to see if it worked for fun, but that's obviously not ideal

I understand not wanting an aura sleep that's unresistible and basically re-sleeps mobs the instant they wake up. Fun yes, but probably overpowered. In addition, I actually understand SE not wanting to give GEO native enfeebling magic. Doing so would allow the single job to apply both Indi/Geo-Slow and the regular slow spell, for example, since they stack. To me, the best solution is to add a new sleep spell that falls under the dark magic category, since GEO has native dark skill.

MP cost of geomancy spells is also extreme. My guess is that SE decided that since they're AOE they all need to be as expensive as casting the single-target spell multiple times, or at least around the cost of an accessioned/manifestationed version. The problem is that this makes sense only if I'm affecting several targets. If I only want to affect one or two, the MP cost is too much. My suggestion here is a JA with a low recast that significantly reduces the radius of the sphere for a proportional drop in MP cost.

For now I'm happy with tier 4 nukes. I'm anxious to see how much I can boost GEO nukes with Acumen/Malaise/Collimated Fervor/Blaze of Glory/Ecliptic Attrition/Theurgic Focus!