what is the point of this spell if the area of effect isnt wide enough to be beneficial food for thought.
what is the point of this spell if the area of effect isnt wide enough to be beneficial food for thought.
Well, not to be callus, as I wasn't going to pay for the spell, nor test it, but "gravity" has a secondary use ( I do not know if Geo/Indi-Gravity do this as well) but they give Evasion- as well as movespeed-.
So they do have a point... maybe an incorrect naming though, as the only real benefit is evasion- (if it even works).
Last edited by Karah; 04-24-2013 at 07:48 PM.
Geo-gravity would have very niche use as a sort of ground trap you run through when kiting which gives you time to turn and nuke something quick (using Cardinal Chant to your advantage as to which way you run through). That is how I would use it.
Indi-gravity would be more of a perma-kite strategy but suffers from the casting and recast time. I've not tested either, but I would imagine mob would run up and maybe get close enough for 1 hit and then falling behind through gravity until he exits the aura again.
Beyond these two, I'd say Karah has the only other use for it.Seeing as there is no specific evasion down debuff, I would assume that was the general thought process.
Last edited by Delvish; 04-24-2013 at 08:09 PM. Reason: Indi-Torpor identified
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Presumably the 2 can stack though double evasion down (2geos clutching at straws lol)
I agree, personally, I'd like this spell better if the Luopans could follow the target they were cast on.
Same here. I'd like a standard or merit ability that let you do this with any geo- spell. Buffing luopans follow the party member and enfeebles follow the mob.
I'm not impressed with several of the enfeebles. I have capped skill at level 85 now, so I don't know what it's like at 99. But just testing Geo-Paralysis on too weak mobs I'm lucky to get one proc in the full duration of the luopan. Once proc for 215 MP. I'm hoping this is set to scale much higher in 14 levels but I'm doubting it. SE is putting far too much stock and fear into the unresistable and AOE aspects to the point that the spells are strapped with a dozen hindrances.
Looked at it on BGwiki n they have the proc rate caping at 10% for paralyze.
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