you can zone to reset fatigue....... /sigh I've been doing it wrong. YAY for waypoints in morimar and foret now! (And in extension Cidras with the skirmish entrance)
you can zone to reset fatigue....... /sigh I've been doing it wrong. YAY for waypoints in morimar and foret now! (And in extension Cidras with the skirmish entrance)
You know, at least in the old areas there was some old anti-botting code that would gradually nerf the results of HELMing the same point over and over and over. If that code still exists--and I'd bet money that it does--staying at one HELM point is shooting yourself in the foot anyway. Those HELM point campers seriously need to get a clue.
You shouldn't zone to reset fatigue if you want HQ results:
http://forum.square-enix.com/ffxi/th...l=1#post411202
Gathering activities in the Seekers of Adoulin expansion areas are governed by a new rule.
Continuing to gather resources in the same area will build a character's fatigue, much like fishing, but will also gradually increase the likelihood of gathering better materials.
* Moving to a new area will reset both effects.
* Fatigue recovers over time.
Certain pieces of equipment and key items that aid in gathering activities throughout Eastern Ulbuka have also been introduced.
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