I never said a SMN NEEDED to pull hate. I said it CAN pull hate like it always has. And also, I already noted it isn't a SMN related issue, but this thread is about SMN.
The problem now is that pet jobs can make it easier to scatter hate. The new imbalance between pet and master hate generation is causing too many problems across the board in the new, more relevant content...to the point that pets grabbing hate sometimes causes more problems than it ever has before.
Pet jobs can actually screw up a fight now because once the hate is taken and then lost to the pet, hate now has an even greater opportunity to scatter. In the case of SMN, when the master winds up seating the top of the hate list even briefly, they get pummeled...couple that with the new ATT/DEF adjustments, it puts them in considerable jeopardy after just a few hits (crappy armor). Then they have to be rebuffed/regened/cured/etc., which can cause more hate spiking according to who is doing what. And round and round it goes. Already had to redo fights and have the pet jobs just sit there and basically do nothing for long stretches. How does that encourage use of a jobs, when you know you will have to tell them to sit there like a knot on a log?
And I know it's not just SMN...PUP has issues with hate with some of their Auto's. Put them both in a party, both facing the hate issues...oh boy. But again, this thread is about SMN, so was commenting mostly on just experiences with SMN.
This is why (in the scope of what's new) pet jobs are becoming less affective than before--they pose a greater risk. In older content where there is less danger in the first place, may not be as much of an impact. But in the NEW content...it IS a problem that NEEDS to be addressed.