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  1. #1
    Player Monchat's Avatar
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    Mar 2011
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    Windurst
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    Mdkuser
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    Quetzalcoatl
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    MNK Lv 99
    the good rewards of soul pyre are sqirmish parts (worth several million gils on the AH). You can't say they reward are crap lol.

    Quote Originally Posted by Karbuncle View Post

    I'd also like to bring up that apparently only 6 Pyre can be up at any given time, and they seem to have a "Respawn" timer, Similar to How Abyssea Chests were...
    You probably should stop taking for garaanted what people write on the internet. I farmed sqirmish parts in cirdas cavern during JP prime time on a Sunday (30 people in the zone, 3-4 pt farming). We were getting 3-4 soul pyre every 5 minutes, so basically 1 pyre every 4 mob. Ended up getting 3 parts in 2 hours.

    Quote Originally Posted by Tennotsukai View Post
    I'm sorry but I have to ask. I fail at these soul pyres so does anyone know of a good method of grabbing the item from such?
    use soul spectacles from the mummer coalition. They are free guesses that you can use indefinately. You are garranted to succeed opening the pyre, but I have to use ~10 spectacles each time. Spectacles are from mummer's minigames rewards, relatively easy to get. Dont go out farming w/o a stack of those.
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    Last edited by Monchat; 04-16-2013 at 07:56 PM.

  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by Monchat View Post
    the good rewards of soul pyre are sqirmish parts (worth several million gils on the AH). You can't say they reward are crap lol.
    I think i literally specified "Apart from Skirmish items...", Even in VW, Your sh*t loot has some NPC Value... I mean, Arrowwood Logs. ARROWWOOD. LOGS. they NPC for 1 gil. ONE. I mean, I think Mahogany is a possible Log from it, But Arrowwood shouldn't even be a considered roll >_>

    You probably should stop taking for garaanted what people write on the internet. I farmed sqirmish parts in cirdas cavern during JP prime time on a Sunday (30 people in the zone, 3-4 pt farming). We were getting 3-4 soul pyre every 5 minutes, so basically 1 pyre every 4 mob. Ended up getting 3 parts in 2 hours.
    DICTIONARY.WAT
    ap·par·ent·ly
    1) As far as one knows or can see: "the child nodded, apparently content with the promise".
    2) Used by speakers or writers to avoid committing themselves to the truth of what they are saying.
    I used the word apparently on purpose. Its an educated guess at best. the Maximum of 6 per zone however, is not a guess but an exact. (now, we both know where i got this information and thusly the only reason you're pointing it out.)

    Still, I agree the respawn being more than ~5min is unlikely, but you do know finding 4 pyres in kinda-a-row doesn't disprove that they might have long respawn timer, I know you are a smarter man than this? You could simply have gotten very lucky and caught 4 as they respawned... its not unlikely these things are limited in number and respawn, the entire expansion has been designed for longevity, especially Skirmish.

    use soul spectacles from the mummer coalition. They are free guesses that you can use indefinately. You are garranted to succeed opening the pyre, but I have to use ~10 spectacles each time. Spectacles are from mummer's minigames rewards, relatively easy to get. Dont go out farming w/o a stack of those.
    Sound advice, the guessing game is pretty easy, Its just like opening GoV/FoV Caskets, Just 5 guesses and can sometimes like GoV/FoV boil down to a bit of luck. Just spam it until you're bored and you should have enough for a stack or so.
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  3. #3
    Player Karbuncle's Avatar
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    Quote Originally Posted by Monchat View Post
    You probably should stop taking for garaanted what people write on the internet. I farmed sqirmish parts in cirdas cavern during JP prime time on a Sunday (30 people in the zone, 3-4 pt farming). We were getting 3-4 soul pyre every 5 minutes, so basically 1 pyre every 4 mob. Ended up getting 3 parts in 2 hours.
    >

    Posting this here for more visibility, got buried pretty quickly with RME talk in Discussion. Ligray linked us to a JP site interview done with 4 people from the dev team:

    http://www.4gamer.net/games/005/G000546/20130501051


    There was some interesting (but late) info on Skirmish segments. Basically, it sounds like there is always a constant number of Skirmish items around. Each one is flagged for a particular area and action (e.g. Logging in Ceizak). Until that piece is obtained, it will not move elsewhere. This explains why it's easy to obtain pieces quickly sometimes and it takes forever other times (you're waiting on someone to obtain one somewhere else to get it to spawn for you). So if you're farming Skirmish stuff it makes sense to just do as many different things as possible for short times each.


    Edit; Sorry, Had too, Finding out that Skirmish items work this way is indeed making me laugh, that all of our crazy theories were actually driving down the right street.
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