You (really) already know why... but a reasonable explanation would be welcomed. It's no different than Voidwatch, that is 75 minimum content, that still drops things that are of no use at all to anyone (under or over 75).

Not to derail this on the first post into a logwatch thread, the same as the HELM system.

The soul pyres take a (ton) of checking to make them line up to 0 distortion, and they certainly as you said do not appear enough.

Would be nice to have (actual) "balance" in the effort:reward ratio, once in a while. Until some method of determining direction/distance is (discovered) its a complete guess... for... a.. log?... really... such a huge (time sink) <((magic words))>.