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  1. #1
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    Nov 2012
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    Quote Originally Posted by Babekeke View Post
    Who has ever said that all weapons are useless compared to Empy Lance? Right now: Delve Boss weapon > Ryunohige > Delve Trident/Relic (not sure which would come out on top) > Empy, dead last. Heck, Herja's Fork probably beats Empy.
    I'm still catching up with the times i came back right before audolins release, lol..., I was also slightly inebriated when i was typing this i meant mythic.

    I think ophidian would win if fights went on longer, more hits equates to more damage, but ryu has some nice things like removing the 10% attack penalty on drakes and the jump augmentations are sweet
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  2. #2
    Player Babekeke's Avatar
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    Quote Originally Posted by Umichi View Post
    I think ophidian would win if fights went on longer, more hits equates to more damage, but ryu has some nice things like removing the 10% attack penalty on drakes and the jump augmentations are sweet
    More hits = more damage is exactly why Ryu beats Ophidian lol. 300%TP aftermath is OA 2-3 times, meaning more swings overall, fewer attack rounds between WS, and more multiple hits on jumps for back-to-back WSing. Not to mention the higher delay = higher TP gain from jumps too with Ryu.

    As for the jump augmentations, I'm not sure when I would ever use Jump over Spirit Jump, other than when under the effect of Spirit Surge, if it was timed to be just after Angon wore off.
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  3. #3
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    Quote Originally Posted by Babekeke View Post
    More hits = more damage is exactly why Ryu beats Ophidian lol. 300%TP aftermath is OA 2-3 times, meaning more swings overall, fewer attack rounds between WS, and more multiple hits on jumps for back-to-back WSing. Not to mention the higher delay = higher TP gain from jumps too with Ryu.

    As for the jump augmentations, I'm not sure when I would ever use Jump over Spirit Jump, other than when under the effect of Spirit Surge, if it was timed to be just after Angon wore off.
    there is gear out there that makes jump a powerful ability
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  4. #4
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    Quote Originally Posted by Babekeke View Post
    More hits = more damage is exactly why Ryu beats Ophidian lol. 300%TP aftermath is OA 2-3 times, meaning more swings overall, fewer attack rounds between WS, and more multiple hits on jumps for back-to-back WSing. Not to mention the higher delay = higher TP gain from jumps too with Ryu.

    As for the jump augmentations, I'm not sure when I would ever use Jump over Spirit Jump, other than when under the effect of Spirit Surge, if it was timed to be just after Angon wore off.
    but ophidian is faster and most drg's build on haste and DA already, not only that but ophidian hits for more damage and you can rank str, dex, and accuracy. Meaning higher base damages and crits with Drakesbane. IDK i haven't had much interaction with ryu drg's so idk how efficient damage output is.... However what you've stated is quite true, you sack the ranking up of the weapon in exchange you get OA 2-3 times is definately advantageous... however you still have to build up 300tp
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  5. #5
    Player Hawklaser's Avatar
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    Mar 2013
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    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Umichi View Post
    but ophidian is faster and most drg's build on haste and DA already, not only that but ophidian hits for more damage and you can rank str, dex, and accuracy. Meaning higher base damages and crits with Drakesbane. IDK i haven't had much interaction with ryu drg's so idk how efficient damage output is.... However what you've stated is quite true, you sack the ranking up of the weapon in exchange you get OA 2-3 times is definately advantageous... however you still have to build up 300tp
    Though thanks to a combination of Spirit Link, Spirit Jump, and Soul Jump, DRG can build up TP very quickly, especially if things like DA decide to proc on a jump. And that is not even considering things like Regain sources or Meditate.
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  6. #6
    Player Babekeke's Avatar
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    Quote Originally Posted by Umichi View Post
    however you still have to build up 300tp
    Which is sooo easy to do on DRG, especially when /SAM. 20TP from previous WS; 60TP from Meditate; If you are paying attention, you build TP ready for just as Aftermath will wear off, so you still have aftermath active as you are building TP; Average (with decent DA/TA/QA gear and aftermath) 120TP from Soul Jump and 80 from Spirit Jump.

    There's 280TP, needing just 1 regular swing to reach 300.

    Remember that a QA proc on Soul Jump can give you 240 TP straight away lol.
    (1)

  7. #7
    Player Helldemon's Avatar
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    Mar 2011
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    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Umichi View Post
    but ophidian is faster and most drg's build on haste and DA already, not only that but ophidian hits for more damage and you can rank str, dex, and accuracy. Meaning higher base damages and crits with Drakesbane. IDK i haven't had much interaction with ryu drg's so idk how efficient damage output is.... However what you've stated is quite true, you sack the ranking up of the weapon in exchange you get OA 2-3 times is definately advantageous... however you still have to build up 300tp
    It's hard to hit the rank cap even on a weapon like gungnir, let alone things with higher base damage so the str rank point is moot. Yes haste and such is a focus of a drg but that is the same for all jobs. We also focus on x-hit which this spear ruins. A good drg /sam will have around a 60% ws damage to 40% normal hits/jumps damage. This spear also ruins our ws ratio and damage, along with jump damage.
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