Quote Originally Posted by Jaall View Post
There's a lot SE would do but I dunno, this seems a bit too far. SE does seem to like killing off XI with bad choices though so I definitely wouldn't put it past them.
Their idea of immersive gameplay is forcing players to repeat the same task ad nauseum, even for the most mundane things. I can understand the bottleneck philosophy for a massive undertaking like colonizing a wild land, but the artificial walls and systems of delay are layered thick through this entire expansion, what makes you think item loss during a boss encounter wasn't placed there on purpose? The fact that it's there guarantees mistakes will happen, and people will have to go all the way back to the start and work on another popset should they be the unlucky one to be floored at 1%.This will likely be called a mistake, but huge oversights like this are regularly occurring, which leads me to believe that it is intended.