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  1. #1
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99

    Player Notice: Naakual Loot System

    Hello,

    Just finished up the server first kill of Colkhab here on Valefor. Unfortunately, it's a bittersweet victory for myself and a few other people. Fight lasted about 4 hours from start to finish, it was pretty grueling, and near the end I just wanted it to be over with. Myself and my friend, both on heavy DDs with our own support via BRD and WHM, tended to stay on the NM while the PLDs tanked and whittled it down in between PD zergs (each ability reset would lead to a few PDs, at which time the remaining DDs charged into the fray).

    Of course, this was pretty dangerous. From time to time we'd die, which was to be expected. I noticed that, each time we died, our contribution level reset to 0. Zilch. Nada. Despite the fact that we were contributing the entire time, every time we got killed by one of the NM's (overpowered) AoEs, we'd be right back at square one.

    So we started waiting for PDs. The pace of the fight deteriorated, but it was safer for us. Eventually the NM was down to 30%, 20, 10. The final nail was about to be driven into the coffin. EXP and Bayld were flowing right into our pockets...

    Then came the final push, one last offensive. We got PD, ran in, and ruined the bee's day. 5%, 4%, 3%, 2%... and finally, 1%. Things got messy here. Our last PD started to wear off, people started dying. Myself and my friend included. Before we could raise up and hit the bee again to reset our contribution counters... it was all over.

    We got our crest and title, but we got no exp, bayld, or items. This was the same for everyone who died during that last push; anyone who remained alive received one piece of Naakual equipment and other miscellaneous loot, as well as exp and bayld as expected from any Reive. Those of us who died only got to watch as everyone else celebrated their new prizes. I'm obviously not sore at them over it, they certainly deserve them as much as anyone else, just recounting the experience.

    So effectively, some of us wasted 100,000 bayld and the time it took to accrue it as well as about 4 hours of our evening to down the NM for nothing, simply because we died at the very end of the battle.

    This system needs to be evaluated, Square Enix. By no means is it tolerable that your progress toward contributing to a fight like this should be wiped completely if you happen to die. Death against such powerful enemies is inevitable, especially when the fights last so long. I beseech you, look into a way for us to retain our progress and not be left out of getting our rewards just because we die right at the end of a four hour, high cost fight, and let this be a warning to anyone who wishes to attempt these fights in the future.

    Thanks for reading.
    (137)

  2. #2
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Wow.
    I bet someone at SE thought it was a great idea to promote everyone doing a more "skillful play" instead of charge->zerg.
    For the time being, I guess it's safer, and sloooowerrr, to put pets on the NM at 1-2% HP. Good old days of Puking Pandy come back.
    (6)
    Last edited by Zirael; 04-13-2013 at 05:59 PM.
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  3. #3
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99


    please fix this se
    (11)

  4. #4
    Player Calintzpso's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    59
    WTF


    Fix this shit SE!
    (11)


    Quote Originally Posted by Calintzpso View Post
    Quote Originally Posted by EVERY GM EVER View Post
    Working as intended...lol

  5. #5
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Bumpitybump.
    (6)

  6. #6
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Even with proper strategy people will die. Just ridiculous that it resets but I doubt they'd put that in intentionally, just sort it out SE.
    (12)

  7. #7
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jaall View Post
    Even with proper strategy people will die. Just ridiculous that it resets but I doubt they'd put that in intentionally, just sort it out SE.
    You'd be wrong.
    (10)

  8. #8
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Caketime View Post
    You'd be wrong.
    There's a lot SE would do but I dunno, this seems a bit too far. SE does seem to like killing off XI with bad choices though so I definitely wouldn't put it past them.
    (5)

  9. #9
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jaall View Post
    There's a lot SE would do but I dunno, this seems a bit too far. SE does seem to like killing off XI with bad choices though so I definitely wouldn't put it past them.
    Their idea of immersive gameplay is forcing players to repeat the same task ad nauseum, even for the most mundane things. I can understand the bottleneck philosophy for a massive undertaking like colonizing a wild land, but the artificial walls and systems of delay are layered thick through this entire expansion, what makes you think item loss during a boss encounter wasn't placed there on purpose? The fact that it's there guarantees mistakes will happen, and people will have to go all the way back to the start and work on another popset should they be the unlucky one to be floored at 1%.This will likely be called a mistake, but huge oversights like this are regularly occurring, which leads me to believe that it is intended.
    (8)

  10. #10
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Caketime View Post
    You'd be wrong.
    nope, it's not dying that reset your reives evalution, it's raising:
    when you die your evalution is stored,if you stay dead till reive you get your reward when raise, but if you raise before it end you reenter the reive = reset you eval and get nothing.

    IMO people should post it in the bug report threads.
    (4)

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