I feel exactly the same. On the positive side, I actually like the pace of Reives compared to campaign battles. I like the predictable battle times, the smaller fight area, the auto-evals, and the Reive unity bonuses. The mechanics to me are fine. It's a little odd having to aggro mobs on SCH on purpose just so I can get points for curing myself, but whatever.
However, as a person trying to be a hero in a fantasy land, whacking trees, rocks, grasshoppers, bunnies and butterflies is... I don't know what to call it. Boring? That doesn't quite cover it. I have to keep reminding myself it's fun for logistical reasons while I nuke another ladybug.
My guess is people will say it's not much different than old xp parties fighting crabs and birds. Those always seemed like player choices to me though due to ease and xp chains. But when SE puts the group battles out there explicitly, they're usually more compelling mobs - beast men in Campaign and the hordes of nasties in Besieged are pretty cool.
I haven't done nearly enough exterminating and silly "surveying" yet to come close to a Wildskeeper Reive. Hopefully those will be a little more heroic, but I don't think I'll have the patience to get there
