I think the fact the new director said that designing every job to be useful in all events is not the right direction, and encourages players to build strategies around certain jobs for certain events, pretty much boiling down to each job having a niche... Just means this conversation should fking die.
If the Director himself pretty much says "Play a variety of jobs to meet the situation", theres no reason we should have to choose which jobs we want to be Nerfed an which we want to be good. If each job is going to suck to a varying degree and we're suppose to job change whenever an event calls for it, we should have access to all the tools that allow us to perform that job to its best.
This includes Merit WS, most of which are the best/second best available in one situation or another.
h2h - Best Spharai-linked WS.
Dagger - Best unstacked WS in most situation, beat out occasionally by Evisc based on buffs
*Added Bonus of Acc down for THF Tanks.
Sword - Best Damage for its use, Non-Elementa.
GS - Best WS for the Weapon.
Axe - Best WS for the weapon
Gaxe - Best MS WS
Katana - ... IHNC.
GK - Best WS. Though not unreasonably far ahead.
Polearm - Best WS short of Mythic DRG, in which case drakes wins.
*Added bonus from WS additional effect
Scythe - (second?)Best Scythe WS, best for its uses as well (MP Drain)
Club - ...?
Staff - Best Staff WS by miles.
Bow - ... Terrible
Gun - Best Physical Damage based WS for Gun.
Probably missing something, But the point is clear, a lot of these weaponskills bring loads to the table. The sad truth is, If we're suppose to be switching jobs to go as the "Right" job to an event, again i say, we should have access to all the tools we need to do that job the best we can. No artifical walls, so on.
I know I'm not everyone, But If i've just spent 2 weeks or 10mil gil buying a Skirmish item, I'm not inviting subpar DD cause that event is actually quite challenging and time is of the essence. So while not everyone experiences these roadblocks, for some events, these things can make a big difference and you're limited to picking 3 atm, and choosing which ones you could stand nerfing in the future, and this shouldn't be so in a game that encourages you to have a lot of jobs leveled for any situation.
Hopefully I didn't talk in too many circles this time.


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