
Originally Posted by
Randnum
It is generally a bad idea in a community based game to make a character's power at a given level completely dependent on nothing but a time investment.
Most really good gear requires either teamwork or clear skill. Merits may require these but they certainly require less of either.
If Samurai A is the same as or stronger than Samurai B even though Samurai B is totally devoted to Samurai and Samurai A just has more time to play, your design has failed Samurai B in a community based game. This may however make Samurai A happier.
That's all this is in the end, this 'argument'. Lots of Samurai A not caring how Samurai B is affected, and arguing that people who do care that Samurai B is affected are all being illogical and stupid.
If you find 4/5 to be horrible and make your job unworthy of bothering to play, think of all those people who, for whatever time restrictive reason, haven't reached 4/5 yet on whatever. If that makes no sense to you, you are Samurai A.