While Runefencer does eventually gain an "absorb" move at whatever level. It costs Rune andwhatnot (im only lvl 16 atm).
I'd love to improve the Runefencer spell ability to include an "absorb" spell and/or "reflect spell
Basic Spell Idea
"Absorb physical"
...casting time: X seconds
...duration: instant
...effect: (1) rune instantly is consumed by absorbing (1)critical hit. Amount absorb based on? enhancing skill? lvl? tp? damage%? I really don't care.
"Absorb magic"
Same as above except magic.
"Reflect physical"
..a basic counter ability except it's magical and has associated mp cost/casting time/ etc.
"Reflect magic"
..same as above.
finally, "Runic Enimity".
Basic Idea is RuneFencer places a rune either on mob or party target with different results.
Runic "mob"
All Rune Fencer abilities gain an +X% based on how many runes used.
Runic "friend"
A X% of all "runic Friend" enmity is transferred directly to rune fencer.
These spells can be solocasted and/or group casted.. debatable. Just ideas to work on.
SORRY FOR NOT USING THE STANDARD "ABILITY" FORMAT.