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  1. #1
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99

    A Possible Nyzul Uncharted Fix

    After some conversation with other players in this thread here, I thought up (with some suggestions) a miracle fix for Nyzul Isle Uncharted Investigation.

    In its current state, the event is highly inaccessible, and this is what I and those I have conversed with believe to be the main fault of Nyzul Isle Uncharted. Thus, I would like to propose the following: a mode of Nyzul Isle Uncharted in which you climb as you did in the original Nyzul Isle Investigation.

    The event I propose would be structured as follows:
    • This mode of Nyzul Isle Investigation should be listed as a third option by the NPC Sorrowful Sage when selecting which assault to do. So you should see: "Nyzul Isle Investigation", "Nyzul Isle Uncharted Investigation", and then this third option right under it.
    • The mechanics will be the same as the original Nyzul. You should be able to save every five floors, terminating at 100.
    • The floor configurations (including normal monsters and NM's encountered) should be the same as Nyzul Uncharted. This will make the event challenging to players that are level 99.
    • The reward for reaching and clearing floor 100 is one platinum astrarium, which can then be redeemed for a piece of equipment from the NPC Berangere.
    • After the astrarium is redeemed, your floor progress resets and you may then repeat the process.
    I believe making a mode of Nyzul as so will make the amazing equipment Nyzul Uncharted offers more accessible to players. As an added bonus, this won't prompt players to cheat or use third-party programs to gain an advantage they feel is necessary to obtain rewards. Furthermore, a mode like this is a nice meaty slab of content that will keep people busy but offer clear and visible notions of progress, something that is very important to players performing any content.


    I've always enjoyed doing the original Nyzul with my Linkshell. I would love to see the glory of this event restored...and I really would like to get my hands on some of that awesome gear.


    TL;DR Version:
    Please make a mode of Nyzul Isle in which we can obtain platinum astraria each time we reach floor 100 but with the progression mechanics of the original Nyzul Isle.
    (30)

  2. #2
    Player Dawnn's Avatar
    Join Date
    Mar 2011
    Posts
    65
    You have all of my likes good sir
    (2)

  3. #3
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by Dawnn View Post
    You have all of my likes good sir
    And you have all of my gratitude, ma'am.
    (1)

  4. #4
    Player Dawnn's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Quote Originally Posted by Sephiran View Post
    And you have all of my gratitude, ma'am.
    I have a penis
    (6)

  5. #5
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by Dawnn View Post
    I have a penis
    My gratitude, sir.
    (3)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Weirdly I can not like your post, but I agree with you, the only thing is they would have to also make is so you can not actually go to a specific floor unless everyone has made it to that floor, so that people do not look for someone with floor 100 progress and just leech the progress for everyone else.
    (4)

  7. #7
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Whatever happens with NNI it needs to be reevaluated. My group would get FL 80 on a consistent basis before the adjustments to embrava, mob level in NNI, and attack/def values and we were OK with that. Out of our last 10 runs since the update we have only managed 80 once. Something needs to happens with this event so people can continue to work towards something besides wasting their time.
    (3)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  8. #8
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    I suppose that could work, but that's not the approach I'd like to see.

    Personally, I feel a much better option would be to make it so that as soon as you complete a floor's objective, you should automatically jump ??? floors. This would make it so no one has to stand around staring at the lamp bored out of their mind waiting to manually jump-- instead they could actually participate! I think having a 6th person being able to actually run around and help out would not only make it a little easier to clear floors faster, it would also make the event far more enjoyable.

    EDIT: I suppose they could always do both, though.
    (6)
    Last edited by sweetidealism; 04-09-2013 at 11:43 AM.

  9. #9
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I think they designed NNI so that very little of us will be able to advance, to make sure that progress is very slow to a crawl, and to win you need a few third party tools. I would hope all the likes and suggestion to make it more accessible will matter and they will at the very least consider this. I doubt they will do anything - as long as progress is slowed, no one will be able to "Finish" the game, which means more money for them.
    (0)

  10. #10
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by Luvbunny View Post
    I think they designed NNI so that very little of us will be able to advance, to make sure that progress is very slow to a crawl, and to win you need a few third party tools. I would hope all the likes and suggestion to make it more accessible will matter and they will at the very least consider this. I doubt they will do anything - as long as progress is slowed, no one will be able to "Finish" the game, which means more money for them.
    That's quite correct, and so I proposed a solution that requires a bit of time commitment but satisfies the wishes of both parties. SE gets to have money. The players get to have their stuff.

    Everyone wins.
    (1)

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