skilled mine to cap by taking advantage of Martial Master. Went outside town, thwacked enough bees to build some TP, then spammed the spells for a while. Granted, I didn't have too far to go because of all the soloing and low-man stuff I would do on WHM and BLM (not just trials, I used to fart around on them a lot just to see what I could pull off) and it was already just past 86 caps naturally....but it only took me basically one weekend to recap it during some down-time in game.
Maybe that is why it seems so harsh for some, idk....perhaps the new race to 99 deprived players the joys/benefits of soloing mage jobs, so skills are still really low at 99.
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Personally I was able to skill up parry quite fast couple days ago after I got RUN to 99 took me couple of hours to get it from 372 to 424, used skill up earring & ring + Maringna.
And as far as other skills go... nobody forces you to stay in abyssea for 69 levels, people who have played the game, the non-abyssea way, they know you would cap your skills before leveling up (well 99% of the time), so yeah fast exp equalls low combat/magic skills.
While the non-abyssea way of skilling up is true for melee combat and melee skills (if you are solo and the mobs are attacking you), it is far from true for enhancing, summoning, or geomancy magics. The OP is absolutely right in that these skills take excessively long and that the rate is a bit archaic at the moment. Spending hours of skilling up spells for 2-3 ranks is simply not a reasonable rate here anymore.
This is all because the calculation for skillup chance is different for effects used on players (like enhancing/summoning/geomancy magics) than it is for effects used on NPC's (like combat skills or elemental/enfeebling magic). If they altered these skills to at least use the same chance as NPC targetted abilities that alone would make a MASSIVE difference.
Last edited by orakio; 04-09-2013 at 05:01 AM.
Double Skill-Up Weekend please. Just an idea.
(I realize this does not solve the current issue, but it would at least provide some temporary relief.)
Last edited by Jamerai; 04-10-2013 at 01:34 PM.
If you are looking for better skill up for enhancing I suggest doing melee combat with DC to EV prey mobs while casting. I've always seen my best skill ups on RDM while doing this. If you go this route on RDM I'd suggest skipping Composer.
Just going to point out the spell Geo-Poison is cast on mobs and not the player, and does seem to skill Geomancy and Handbell faster like casting cures on the undead. Just find a worm or have someone tank a mob for you and Cast Geo-poison, when recast is up use Full Circle and cast it again.
Though I do agree that some skills like summoning and enhancing do need looked at.
I agree about enhancing magic.
Geomancy hasn't been slow for me at all though. Just about the time when Indi spam slowed down, I could then enter Abyssea and cast geocolure on worms. I'm sure the rate will decrease even on those, but at least up to job level 70, I've capped each level within a few minutes with frequent .4-.5's.
Has anyone trying to skill with geocolure on mobs noticed an enhancing-terrible skill up rate for geomancy post 70?
Last edited by Merton9999; 04-09-2013 at 09:46 AM.
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