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  1. #1
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Caketime View Post
    Interesting, for me Divine and Enfeebling were easy. But like I said, it's close just not quite capped. I'm like a dozen levels off cap now, will probably throw a party when I finally do. :3
    I found that for divine and healing, I went and played with skeletons in Attohwa Chasm[a]. Granted, this was on pld, but casting on mobs always seems to work better (which is why enhancing is to tough).
    (0)

  2. #2
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Mine is 220-something, at BLM and RDM 99. I occasionally skill up on Warps.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #3
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    skilled mine to cap by taking advantage of Martial Master. Went outside town, thwacked enough bees to build some TP, then spammed the spells for a while. Granted, I didn't have too far to go because of all the soloing and low-man stuff I would do on WHM and BLM (not just trials, I used to fart around on them a lot just to see what I could pull off) and it was already just past 86 caps naturally....but it only took me basically one weekend to recap it during some down-time in game.

    Maybe that is why it seems so harsh for some, idk....perhaps the new race to 99 deprived players the joys/benefits of soloing mage jobs, so skills are still really low at 99.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #4
    Player NDSI's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Lordsquall
    World
    Siren
    Main Class
    SCH Lv 99
    Personally I was able to skill up parry quite fast couple days ago after I got RUN to 99 took me couple of hours to get it from 372 to 424, used skill up earring & ring + Maringna.

    And as far as other skills go... nobody forces you to stay in abyssea for 69 levels, people who have played the game, the non-abyssea way, they know you would cap your skills before leveling up (well 99% of the time), so yeah fast exp equalls low combat/magic skills.
    (0)

  5. #5
    Player orakio's Avatar
    Join Date
    Mar 2013
    Posts
    23
    Character
    Orakio
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by NDSI View Post
    Personally I was able to skill up parry quite fast couple days ago after I got RUN to 99 took me couple of hours to get it from 372 to 424, used skill up earring & ring + Maringna.

    And as far as other skills go... nobody forces you to stay in abyssea for 69 levels, people who have played the game, the non-abyssea way, they know you would cap your skills before leveling up (well 99% of the time), so yeah fast exp equalls low combat/magic skills.
    While the non-abyssea way of skilling up is true for melee combat and melee skills (if you are solo and the mobs are attacking you), it is far from true for enhancing, summoning, or geomancy magics. The OP is absolutely right in that these skills take excessively long and that the rate is a bit archaic at the moment. Spending hours of skilling up spells for 2-3 ranks is simply not a reasonable rate here anymore.

    This is all because the calculation for skillup chance is different for effects used on players (like enhancing/summoning/geomancy magics) than it is for effects used on NPC's (like combat skills or elemental/enfeebling magic). If they altered these skills to at least use the same chance as NPC targetted abilities that alone would make a MASSIVE difference.
    (5)
    Last edited by orakio; 04-09-2013 at 05:01 AM.

  6. #6
    Player Jamerai's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Jamerai
    World
    Phoenix
    Main Class
    SAM Lv 99
    Double Skill-Up Weekend please. Just an idea.

    (I realize this does not solve the current issue, but it would at least provide some temporary relief.)
    (2)
    Last edited by Jamerai; 04-10-2013 at 01:34 PM.

  7. #7
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    If you are looking for better skill up for enhancing I suggest doing melee combat with DC to EV prey mobs while casting. I've always seen my best skill ups on RDM while doing this. If you go this route on RDM I'd suggest skipping Composer.
    (0)

  8. #8
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Just going to point out the spell Geo-Poison is cast on mobs and not the player, and does seem to skill Geomancy and Handbell faster like casting cures on the undead. Just find a worm or have someone tank a mob for you and Cast Geo-poison, when recast is up use Full Circle and cast it again.

    Though I do agree that some skills like summoning and enhancing do need looked at.
    (0)

  9. #9
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I agree about enhancing magic.

    Geomancy hasn't been slow for me at all though. Just about the time when Indi spam slowed down, I could then enter Abyssea and cast geocolure on worms. I'm sure the rate will decrease even on those, but at least up to job level 70, I've capped each level within a few minutes with frequent .4-.5's.

    Has anyone trying to skill with geocolure on mobs noticed an enhancing-terrible skill up rate for geomancy post 70?
    (0)
    Last edited by Merton9999; 04-09-2013 at 09:46 AM.

  10. #10
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Merton9999 View Post
    I agree about enhancing magic.

    Geomancy hasn't been slow for me at all though. Just about the time when Indi spam slowed down, I could then enter Abyssea and cast geocolure on worms. I'm sure the rate will decrease even on those, but at least up to job level 70, I've capped each level within a few minutes with frequent .4-.5's.

    Has anyone trying to skill with geocolure on mobs noticed an enhancing-terrible skill up rate for geomancy post 70?
    It slows down horribly over 300 (individual), and consider the fact you do have 2 skills to cap. It can be pretty bad sometimes.
    (0)
    Somewhere in space... this could be happening right now.

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