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  1. #1
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Annalise View Post
    I agree the game should tell you a bit more about things rather than having to figure out everything using fan made websites. And I also agree that the Auction House screws people over mid levels.
    Nowadays, that's due to a lack of demand. The exp system means people blaze through post-30 levels so fast that demand for gear is almost zero, and I lay that blame squarely on Abyssea and the whole 30-99 leechfest. It's another example of how trivializing part of the game had nasty side effects.

    Conquest point gear is about as popular a choice in that range as I can suggest nowadays, since old-school stuff like Baron's gear is almost impossible to find due to crafters simply not having regular demand for making it.

    With things the way they are presently, that is about the only thing I can currently offer new people. I agree that it would be worthwhile to make some basic gear for affordable prices for much of the mid levels.
    As noted, though- there is no mid-level game anymore. It's 1-30, then it's one cycle of level-limit breaking to 99, then every other job is 1-30 -> 99 from Abyssea.

    Behold the big swathe of the game broken by overdoing it on exp gain.
    (1)
    Last edited by Rustic; 04-12-2013 at 01:23 AM.
    Old-time player, new-time character- Ragnarok server.

  2. #2
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    I find making money isn't that difficult in-game. The important things to keep in mind are how to increase your profit, and decrease your costs.

    First and foremost, take a look at what's selling. This can be the most daunting part to start with, although you can get a little hang of it by checking the AH for every item you snag while xping. If it sells multiple times a day, that's a good item to sell (Barring if the item is rather difficult to obtain, like brown casket equipment). If it sells probably once a month, you're likely better tossing it at an NPC. Something can be selling for 50k a pop, but if people aren't buying you're better off using that slot for 1k items that fly off the shelves. Moving your product is one of the most important aspects of making money on the AH.

    On a related note, look to alternative ways to make money than the AH so that you can still make money when your seven slots are full. One common example is to check NPC selling prices. Many times, you can sell to an NPC for close to what you can sell it on the AH for... a small loss may make up for being able to use that AH slot for something else. Rarely, you can sell it to an NPC for more than the AH. Quests are another big example. On my server at least, both black tiger fangs and bat wings can earn you MORE money turning them in for the quest than selling them on the AH, so you can make a profit AND work on raising your fame for higher NPC selling prices and more quests.

    Soloing is very good for getting money early on, and nowadays isn't that difficult. In addition to the free money from Grounds of Valor, you should use your prior research of what does and doesn't sell, and use that to decide where to go. Good targets are bats and tigers (for the aforementioned reasons, tigers moreso as the hides can sell on the AH), sheep (turn the skins into leather and sell stacks of it. Bring windurstian tea leaves, distilled water, and dark crystals so you can craft on the go), bees (Beehive chips, either sell as is or make honey or beeswax.), and beastmen (Straight up gil drops, beastcoins, and many of their unique drops are often bought for desynthesis). There are plenty of other things with decent drops as well, so keep an eye out.

    Another possible money maker, although you may wish to get some gobbiebag upgrades first, is HELM (Harvesting, Excavating, Logging, Mining). If the place you're gonna solo at has points for these, go ahead and give it a shot. Just pull out your tool whenever you come by a spot and use it up. This works best if you have the carpentry/smithing skills to convert ores and logs into stackable lumber and ingots. On that note, fishing can be a decent money maker, although that's a little harder to justify doing in the middle of soloing, as you can fish a single spot until you hit fatigue for the day. Which brings me up to another point...

    Check out daily/hourly/weekly/whatever activities. There's often a reason why certain repeatable quests and events have limits on how often they can be done. Things like fishing, chocobo racing, chocobo digging, gardening, repeatable quests, add-on scenario keys... anything that has a limit on how often you can do it over time is often good for money. Essentially, like most content it is balanced around getting a certain amount of stuff over a given period of time. Unlike killing mobs, which places that limit with a drop rate, time restrictions keep the same "loot over time" balance while requiring you to only spend a fraction of your time on that activity.

    Finally, all this advice is primarily for lower level stuff, and I haven't even touched on all of that. Keep an eye out for anything that looks profitable and take a chance. Competition will be your biggest issue in making money, both in gathering the materials and on the AH. There are many hidden nuggets out there that nobody bothers to work with, but which can earn you a decent chunk of change. Especially if you're the sole provider.

    --------

    So, the secondary part. Not spending your money. First and foremost, consider how badly you need something. For example, if you're soloing the level differential will be in your favor, and you don't really need to spend several hundreds of thousands of gil on a massive +acc piece. Secondly, compare AH and vendor prices. You'd be surprised sometimes which one is the cheaper option. Third, keep small purchases in check. Things like chocobo rentals, outpost teleports, they can add up over time (Though, on that note, spending 10 minutes to walk someplace to save 500 gil is likely not worth it, as you can easily make that 500 gil in the 10 minutes saved. This is mostly a concern for shorter distances)
    (2)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  3. #3
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    One thing to keep in mind concerning a point made in Urthdigger's post:
    If it sells probably once a month, you're likely better tossing it at an NPC. Something can be selling for 50k a pop, but if people aren't buying you're better off using that slot for 1k items that fly off the shelves.
    Don't discount a high value item simply because it appears to have a slow sell rate. It may have a slow turnover rate simply because it isn't frequently placed on the AH--but when it IS listed, it goes fast and for a high price because of the rarity in which the item gets posted.

    For instance, Army's Peon V sells for a rate of roughly once a week (.2 times per day)....for over 1.1M to 1.3M a pop. In comparison, Phalanx goes consistantly for 1.6-1.7M a pop 2-3 times a week (1.4 times a day). Phalanx routinely has a couple scrolls up, but that Peon scroll only goes up roughly once a week, and sells out within a day of posting.

    So, if you have a high priced item that appears to have a slow turnover rate, it is often worth it to go ahead and post it at least once before turning it into NPC fodder (especiallly if it is currently out of stock).
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #4
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Brightshadow View Post
    Currently in the game its way too rough for new and returning players to make gils, making it feel more like a job instead of a game I think that SE should evaluate the prices of all the things sold by npcs, and perhaps add easier ways to make gils here are some suggestions.
    I can wander outside to a bunch of level 1 mobs, massacre them and make 30K/stack off their remains.

    I can walk outside Windurst, butcher a bunch of newbie crawlers and make 90-100k stacks of silk cloth. Heck, I can walk into the Clothcraft guild and make 36 stacks of -velvet- cloth for the same amount.

    That's at 51 Clothcraft. 42-52 is stacks of insect wings that go for 1K each on the AH. 32-42 is stacks of bird feathers. Same price. Everything below that is trivial to acquire.

    Or, you can walk into Delfkutt's, massacre the incredibly common lightning elementals that have a 5 minute repop. 60K/stack for clusters. Walk into San d'Oria. Desynth leather belts (low level LC)for stacks of leather (26K) and iron (40K) for a profit off stacks of crystals you bought off the AH for a few thousand each. Go to Jeuno. Silver ingots from rings/earrings at the jewel shop in Lower Jeuno. Low level goldsmithing.

    Take a bunch of fire crystals and melt down some incredibly cheap (8-9G) copper ore for 24K/stack at level 1 goldsmithing, or lightning crystal + Yagudo necklace for the same at the same GS level.

    Gil isn't hard to make. People are merely utterly ignorant on it's methods and fail to ask for help. You can make a fortune on a character who doesn't even leave their starting city, much less one that actually farms. I've even seen people cheerfully throwing away money because they don't know what a quest turn-in is.

    Every time you sell me a darksteel ore under 4K? I walk into the Metalworks and make money without visible effort. Stack of tiger fangs under 8K? Free money in San d'Oria. (for that matter, bat wings under 2K- my fame also thanks you for that)

    We don't need easier Gil-making. We need players that actually have the brain cells to look at where the Gil is to make it.
    (2)
    Old-time player, new-time character- Ragnarok server.

  5. #5
    Player Nephilipitou's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Nephilipitou
    World
    Phoenix
    Main Class
    SCH Lv 90
    No they don't need to make gil easier to get.

    Learn to farm
    Learn to craft
    Learn to do something useful
    Participate in the MMO community instead of just solo for easy gil

    You're alternative is to fine some good cheese to go with your WHINE.

    My wife barely started playing the game and she made millions in her first month. I came back with no ability to spam chocobo blinders and had no gil on me, so I had to go and farm, craft, and sell, and I just now got back to the point to where I can make a mil every other week or so.

    If my brand new player wife who is far higher leveled in cooking than I was able to pay me back the gil I loaned her and make millions, then you can figure something out too. She has no character over 25, she farms, she sells, she cooks, she profits.

    I loaned her like 400k. SE Is not going to make it to where you can create an alliance of people to go into the Boyhada tree and kill 6 mobs and get on average of like 1-2k PER PERSON completing the page, and thus make 18-36k every 6 mobs combined. In an hour that would probably be a few million and that would destroy the economy

    Go farm something, pick up a craft, go get Abyssea pops do SOMETHING.
    (1)
    Last edited by Nephilipitou; 04-12-2013 at 03:15 AM.

  6. #6
    Player Frankbrodie's Avatar
    Join Date
    Apr 2012
    Location
    Yorkshire UK
    Posts
    73
    Character
    Frankbrodie
    World
    Phoenix
    Main Class
    BST Lv 99
    It's definitely just knowing what to do. And I'm sure that is the hardest part for anyone being dropped into such a huge, confusing world not knowing a thing.

    I almost guarantee could start a new character on a different server to all my others, and with no input from other players be making 100k+ a day from it within 2-3 days of starting. (other than the fact other players would be purchasing my stuff from AH)

    And I mean just playing for a sensible 5-6 hours a day. (That's sensible for me running 3 accounts all for 12-15 hours daily lol)
    And not just farming. 50/50 earning gil and doing actual gameplay stuff.
    (1)
    nunc est bibendum

  7. #7
    Player Nephilipitou's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Nephilipitou
    World
    Phoenix
    Main Class
    SCH Lv 90
    Easy gil for lowbies

    Wild Onions - many servers 20k+ a stack easiest to get in Windy, but obtainable if you can only access Sandy by going to

    Ranperre's Tomb and just spamming gobbies.

    Farm Crystals. 2-5k a stack. what's not to like. Obtained by talking to a gate guard participating in conquest and hitting stuff.

    Kill Beastmen. Sometimes they drop stuff that you can sell and later levels you get stuff that NPCs for 3-5k. You know what else? THEY DROP FREE GEAR!

    Open brown caskets. Stuff in there can be NPC'd for 200-300 later levels 10k to an NPC, and there's also Evoliths that are an easy 700 gil.

    Fish Moat Carps. Price fluctuates but it's incredibly easy, if not tedious, make sure you've been playing for at least a couple weeks and are above level 20 but you'll do fine, and my friend would buy brand new gear every 5 levels with the money he made from moat carps.

    Kill bees for Beehive Chips and Honey

    Kill Hares for Hare Meat and maybe hide, but hides you trade into an NPC for reputation. Later when your reputation gets higher you can do Tiger Fangs instead, and later when you can kill Goobues you can farm Boyhada Moss for reputation or lots of gil at Auction Houses.

    You can also do Smithing or Goldsmithing I forget which. Brass Ingots is incredibly easy to make, and you only have to spend a bit of crystals and a tiny bit of gill for ingots then you can make brass ingots and sell them 40k a stack.

    Even if you pay 5k for a stack of crystals and pay 1k for a zinc ore (you can get them for cheaper if you're willing to put in effort) that's still only 17k our of your 40k Brass Ingots stack going to materials. The cost for copper ore is literally 10-30 gil each so less than 100 gil per craft so that's negligible at best. It's going to have some growing pains but once you get to about 7 or so in that craft you shouldn't break much anymore unless you're like crafting with a fire crystal on watersday? I think that's what messes you up on fire crystals.

    These are things that are never going to get over flooded. The Beehive Chips are used for making Beeswax which is used for countless things in this game. Wild Onions are for skillup food which people probably won't ever stop paying high gil for. Boyhada moss is for Reputation to increase the size of your bags, and every player needs reputation so the ones with lots of gil for mules or second accounts just buy them on the AH at inflated prices, but you still make 600 gil for each on you turn in yourself so that's some gil right there.

    Like I said farm gobbies for gear, NPCable items, etc.

    There are lots of hides that you can NPC for a lot, and later on when you're high level and using uber inexpensive abyssea pearl, aurore, teal gear, you can farm those hides for nothing, or go to a worm party and get tons of zinc ore.

    Plus zinc ore is used for Tenshodo reputation which is extremely important for summoners, ninja, possibly samurai, so once you can start farming those you can even make up to 1k or 2k a pop on those.

    Later on if you do Abyssea Grauberg, Abyssea Ulegerand Range, or Abyssea Altepa for exp partying, you can get Dominion Ops notes and those can get you weapons that NPC for 7k but only cost 2k notes give or take from the NPC.

    There are tons of ways to make gil. Figure one out.
    (3)

  8. #8
    Player Nephilipitou's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Nephilipitou
    World
    Phoenix
    Main Class
    SCH Lv 90
    the key is to start earning stones BEFORE you take your hiatus.
    (3)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    even with all 3 abyssites, its still slow. 30minutes per stone is by far not a lot of time. Think about it from a new player/returning player standpoint.
    with all relevant abyssites, its 45 minutes per stone, and you can carry 5 at a time, and they generate every 8 hours. Build time before you engage in other tasks and you'll almost never use another traverser stone again. You don't need a big party to build time.
    (1)

  10. #10
    Player SinisterJoint's Avatar
    Join Date
    Mar 2013
    Posts
    21
    Character
    Sinisterone
    World
    Shiva
    Main Class
    PLD Lv 61
    Quote Originally Posted by Alhanelem View Post
    with all relevant abyssites, its 45 minutes per stone, and you can carry 5 at a time, and they generate every 8 hours. Build time before you engage in other tasks and you'll almost never use another traverser stone again. You don't need a big party to build time.
    Your still neglecting that new players WONT have those abyssites, farming/attaining those abyssites also takes time which new players...... you guessed it... wont have.

    Turning a cheek doesn't mean a problem for new and returning players isn't there, it very much is.

    The add-on's have been out long enough to warrant either bonus stones for new players (giving them a starting stock of 25-30 should be sufficient) or adding time per stone or lessen the time it takes to gain them.

    Just because you have 2300 stones means nothing for these players.
    (0)
    Last edited by SinisterJoint; 04-12-2013 at 11:08 PM.

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