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  1. #1
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    To the OP:

    Why? If gil is made easier to gain, the relative value will sink. End result: Shit's just as expensive as before, just with an extra zero or two behind all values.
    (4)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    To the OP:

    Why? If gil is made easier to gain, the relative value will sink. End result: Shit's just as expensive as before, just with an extra zero or two behind all values.
    on a semi-related topic, people made the same kind of loud noise over the plans to chop a digit off of gil in FFXIV- everyone's gil, all NPC prices, etc were all had a digit dropped from their values- so the relative value of gil vs price of goods stays the same but everyone screamed "YOU"RE TAKING MY GIL AWAY WAAAH!".
    (3)

  3. #3
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    To the OP: Why? If gil is made easier to gain, the relative value will sink. End result: Shit's just as expensive as before, just with an extra zero or two behind all values.
    Well to be honest, we did have a gill fountain for over two years!!! TWO WHOLE YEARS of free gills for everyone. And not a damn thing was made - then somebody decided that it's enough fun for everyone. Time to make FFXI become as unbearable as possible and slow everyone's progress to a crawl till all the casuals leave the game to FF14. I am not that dumb, we see how SE is trying to kill FFXI hoping we all would move to FF14. If this fail and FF14 bombs again, they will just release another Abyssea 2.0 to get more people coming back. And they will call it Dissidia and you get to fight all the major characters and bosses from all other FF games.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Luvbunny View Post
    I am not that dumb, we see how SE is trying to kill FFXI hoping we all would move to FF14.
    Why does that sentence look like it completely contradicts itself?
    (3)

  5. #5
    Player Rustic's Avatar
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    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Luvbunny View Post
    Well to be honest, we did have a gill fountain for over two years!!! TWO WHOLE YEARS of free gills for everyone.
    Are you that ignorant of basic economics?

    There is no such thing as "free gil". The more Gil pumped into the economy, the higher prices inflate. In effect, that kind of inflation actually ends up being more of a hardship as the "simple" economy of quests, vendor sales, etc. becomes less worth doing. And frankly, the new management realized that even as the prior one ignored it in favor of the burning failure that was FFXIV 1.0...because they didn't really give a darn about how FFXI was going. They broke the economy and the exp system in favor of letting what they thought was an MMO that would be dead and replaced inside of a year or two.

    Well, as you can see- FFXI is not dead and FFXIV is in the throes of attempting to come back to life. If we want a viable game in the long-term, junk like the "fountain" of RMT-loved blinker gil needed to be cut out of the circuit. That prices on many AH items have dropped considerably (meaning the average player actually gets stuff more easily and with less market-rambling) is a GOOD thing.
    (1)
    Old-time player, new-time character- Ragnarok server.

  6. #6
    Player Crusader81's Avatar
    Join Date
    Dec 2011
    Posts
    86
    Character
    Aldebaron
    World
    Phoenix
    Main Class
    MNK Lv 99
    if they do what it looks like with R/E/M then it's actually going to become much much much harder to make any money in this game, to the point I don't even see how the average person will make any.
    (1)

  7. #7
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Crusader81 View Post
    if they do what it looks like with R/E/M then it's actually going to become much much much harder to make any money in this game, to the point I don't even see how the average person will make any.
    Well SoA new weapons currently besting the R/M?E so (almost) every one (who is not too casual) could get one eventually (when you manage to farm your bayld). Unless it's not 100% drop, and you are forced to farm bayld the way you farm your dyna currency - by whacking more roots and rocks, till you are bored to death and just quit lol.
    (0)

  8. #8
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    gotta love how one of the more obvious solutions doesn't get much attention....and yes, I will bring it up again. Guess someone needs to play devil's advocate on this one. Flame if you want, but it is true.

    No, crafting is not complicated. Plenty of info/guides out there. It is all laid out in a very clever design if one just bothers to read up on it.

    For instance, that leather vest set are Amatuer rank leathercraft items....can make the bandana with 0 skill. If you want to skill up a bit for better chance of making the rest of the set, you can synth/desynth bandanas to get up to level 5 leather (all you need are wind and thunder crystals and sheep leather...which conveniently is a level 2 synth that can be made from sheepskins, which you may be getting as you are xp'ing anyway). Then you can make the rest of the set---skilling up some more so you can make more set with fewer breaks and then sell them for profit to those not willing to put a little effort into it. Then, you can move on to higher sets with lizard, dhalmel, etc. skins as you get higher skills to support higher character levels. The more enterprizing crafter can do crossover synths with bone/smithing items to level those skills as well along the way for more variety and more profits.

    After all, that is how it all begain a decade ago.....
    (3)
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  9. #9
    Player Yenecol's Avatar
    Join Date
    Dec 2012
    Posts
    38
    Character
    Yenecol
    World
    Siren
    Main Class
    THF Lv 99
    Quote Originally Posted by RAIST View Post
    After all, that is how it all begain a decade ago.....
    I thought it all began with a stone... or so the legend goes.

    But yeah, I agree completely - you can craft lots of the starter gear yourself and that's part of the experience. I remember starting out being proud of the vagabond set I managed to make.

    SE is not going to make getting gil easier. If anything, for years they keep doing the opposite. Every single time thief figures out a way to make gil, they nerf it!
    (2)

  10. #10
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    164
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Low level crafting is pretty phenominal for making gil right now if you're starting off (and know or figure out how to do it).

    It was mentioned about selling beehive chips on the auction house. On my server that would actually not be a good idea. Why? 5-6k a stack for beehive chips, or 30k a stack for beeswax? Even if you don't high quality any of the beeswax, you will still make more money making them into beeswax (which is skill level 5, so you can make those right from 0). 15-18k for selling those three stacks, vs. 30k for making a stack of beeswax.

    If you level them up a bit, more opportunities open. Especially right now if you level leather a bit. Dhalmel leather is currently 11k/single or 100k/stack on my server because of Adoulin.

    On my server:
    Beeswax is 30k/stack
    Sheep leather is 30k/stack
    Copper Ingots are 25k/stack
    Brass ingots are 40k/stack

    Those are some examples. Not game breaking by any means, but it all adds up. Especially if you are buying the materials (e.g. sheep leather or copper ore) for damn near nothing at the npc. If you know a bit about crafting or take some time to look around, you can do pretty well low level.

    One other thing is selling scrolls from NPCs on the AH:
    Fire 2 - 16-19k in Selbina
    AH is steadily selling them for 35K.

    Again, not big gil but that all adds up too. Chances are listing things like Aero 2, Water 2, etc. will have someone buying them all as they're leveling. If you have ease of exploration on your server, you can instantly travel to Selbina to buy them and AH them.

    I agree the game should tell you a bit more about things rather than having to figure out everything using fan made websites. And I also agree that the Auction House screws people over mid levels.

    With things the way they are presently, that is about the only thing I can currently offer new people. I agree that it would be worthwhile to make some basic gear for affordable prices for much of the mid levels.
    (3)

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