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  1. #1
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Things like Jug Pets and Automaton Oil should just get quiver variants where opening one will give you 12 of the respective item. As I brought up in one of the old threads regarding stacking, it can be a nightmare for crafters to force them to go from needing 12 for a stack to 99 without any adjustments to synth yields. As for crystals, the ability to turn 12 into a cluster and then clusters themselves stacking to 12 or 99 would be a more sensible option.
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  2. #2
    Player Eeek's Avatar
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    Mar 2011
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    Quote Originally Posted by Seriha View Post
    Things like Jug Pets and Automaton Oil should just get quiver variants where opening one will give you 12 of the respective item. As I brought up in one of the old threads regarding stacking, it can be a nightmare for crafters to force them to go from needing 12 for a stack to 99 without any adjustments to synth yields. As for crystals, the ability to turn 12 into a cluster and then clusters themselves stacking to 12 or 99 would be a more sensible option.
    Yeah, adjusting synth yields would be a mess to implement, and it could have drastic effects on the in-game economy.

    If adjusting stack sizes is an option, why not allow all stackable items to stack to 99? This would make it much easier to craft given that many players have a significant number of inventory slots already dedicated to gear, meds, food, tools, ammo, etc.

    Even if inventory stack sizes were increased to 99 for everything, I'd leave AH stacks unchanged. It would be a programming nightmare to adjust and balance all crafting results to accommodate the sale of all stackable items in stacks of 99; not to mention that this would also require an overhaul of the AH itself. Even with all stackable items stacking to 99, I think most players wouldn't mind buying and selling items on the AH in the traditional stacks of 12. This would provide crafters with a steady stream of AH sales, and it allows players more flexibility in stocking up on needed items in the quantities they need.
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    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #3
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    Mar 2011
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    Quote Originally Posted by Eeek View Post
    Yeah, adjusting synth yields would be a mess to implement, and it could have drastic effects on the in-game economy.

    If adjusting stack sizes is an option, why not allow all stackable items to stack to 99? This would make it much easier to craft given that many players have a significant number of inventory slots already dedicated to gear, meds, food, tools, ammo, etc.

    Even if inventory stack sizes were increased to 99 for everything, I'd leave AH stacks unchanged. It would be a programming nightmare to adjust and balance all crafting results to accommodate the sale of all stackable items in stacks of 99; not to mention that this would also require an overhaul of the AH itself. Even with all stackable items stacking to 99, I think most players wouldn't mind buying and selling items on the AH in the traditional stacks of 12. This would provide crafters with a steady stream of AH sales, and it allows players more flexibility in stocking up on needed items in the quantities they need.
    cept crystals wouldn't sell nearly as much if people could stack to 99. That, in itself, doesn't bother me and i'd love to see crystals stack to 99 but the beginning player would lose one of the few ways they have to acquire gil.
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  4. #4
    Player Eeek's Avatar
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    Quote Originally Posted by Auredant View Post
    cept crystals wouldn't sell nearly as much if people could stack to 99. That, in itself, doesn't bother me and i'd love to see crystals stack to 99 but the beginning player would lose one of the few ways they have to acquire gil.
    I'm not really advocating for the idea. I simply threw out a "what if?" idea.

    Also, you might have missed the part of my post where I proposed to leave the AH as it is. Not once did I mention selling everything in stacks of 99. Even though everything that stacks now stacks to 99 (hypothetically), all items sold on AH would still be sold in their traditional stack sizes. Crystals sell in stacks of 12, Sheep Leather sells in stacks of 12, Shihei (unbagged) sells in stacks of 99, and so on.

    Instead of adjusting the stack sizes of items here and there, why not cut out the bullshit, get down to business, and increase all player-held stacks to 99? I proposed the use of traditional stack sizes for sales on the AH to circumvent the need to rebalance synthesis results, recode the AH, and to encourage a robust stream of sales through the AH.

    Even though I'm looking at this idea as more of a thought experiment than anything else, increasing the stack sizes of player-held, stackable items to 99 would be a godsend for players. It would make it easier for players, while in the field, to carry all the meds they need, and it would drastically ease inventory problems for crafters when they sit down to synthesize large batches of goods (food, meds, etc.).
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  5. #5
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    Quote Originally Posted by Eeek View Post
    I'm not really advocating for the idea. I simply threw out a "what if?" idea.

    Also, you might have missed the part of my post where I proposed to leave the AH as it is. Not once did I mention selling everything in stacks of 99. Even though everything that stacks now stacks to 99 (hypothetically), all items sold on AH would still be sold in their traditional stack sizes. Crystals sell in stacks of 12, Sheep Leather sells in stacks of 12, Shihei (unbagged) sells in stacks of 99, and so on.

    Instead of adjusting the stack sizes of items here and there, why not cut out the bullshit, get down to business, and increase all player-held stacks to 99? I proposed the use of traditional stack sizes for sales on the AH to circumvent the need to rebalance synthesis results, recode the AH, and to encourage a robust stream of sales through the AH.

    Even though I'm looking at this idea as more of a thought experiment than anything else, increasing the stack sizes of player-held, stackable items to 99 would be a godsend for players. It would make it easier for players, while in the field, to carry all the meds they need, and it would drastically ease inventory problems for crafters when they sit down to synthesize large batches of goods (food, meds, etc.).
    I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.
    (0)

  6. #6
    Player Ryak's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    40
    Character
    Ryak
    World
    Valefor
    Main Class
    SMN Lv 99
    Quote Originally Posted by Auredant View Post
    I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.
    I do not agree with that. This would be a better source of gil for low level players.A lot of people will be too lazy to go out and acquire a stack of 99 crystals. We already see it with stacks of 12. A stack of 99 would sell for a lot more gil than a stack of 12 would. Thus the beginning player would end up making more gil after acquiring 99 of them off monsters they killed while gaining levels outside of town.
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  7. #7
    Player Eeek's Avatar
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    Quote Originally Posted by Ryak View Post
    I do not agree with that. This would be a better source of gil for low level players.A lot of people will be too lazy to go out and acquire a stack of 99 crystals. We already see it with stacks of 12. A stack of 99 would sell for a lot more gil than a stack of 12 would. Thus the beginning player would end up making more gil after acquiring 99 of them off monsters they killed while gaining levels outside of town.
    Please reread my posts. Not once did I mention changing stack sizes for sale on the AH. Everything would still be sold in their traditional stack size as it would be a programming nightmare to adjust the AH and synthesis results to accommodate the sale of all stackable items in sizes of 99.

    This has been my point all along: why bother adjusting stack sizes for items here and there when instead the developers could solve the problem once and for all by increasing the stack size for player-held items to 99.
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    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  8. #8
    Player Eeek's Avatar
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    Mar 2011
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    Quote Originally Posted by Auredant View Post
    I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.
    Honestly, the number of 'new players' are so few that they shouldn't really be taken into consideration these days, and besides, I doubt crystal sales will be affected too badly. Crystals have among the highest sales rates and, last I checked, they still don't drop in Abyssea.

    The only thing that would have a positive effect for the dozen or so new players would be a full AH merge, which from what I remember, is in the works anyways.
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    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  9. #9
    Player Michae's Avatar
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    Mar 2011
    Location
    Bastok, Bahamut
    Posts
    151
    Character
    Fiyaro
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Eeek View Post
    Honestly, the number of 'new players' are so few that they shouldn't really be taken into consideration these days, and besides, I doubt crystal sales will be affected too badly. Crystals have among the highest sales rates and, last I checked, they still don't drop in Abyssea.

    The only thing that would have a positive effect for the dozen or so new players would be a full AH merge, which from what I remember, is in the works anyways.
    One of the reasons there are so few new players is cause so many current players dont take them into consideration. Its dark days for ffxi in that regard right now. Thank you Abyssea.

    On another note, Id really really like to see pet food and jugs go up to 99 as many others have stated, even 24 or 36 would be fantastic. Automaton oils too!
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    Sometimes you just have to laugh at yourself, you would cry your eyes out if you didn't.

  10. #10
    Player Limecat's Avatar
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    Mar 2011
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    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I'd like to see all currently non-stacking crafting materials like hides, ore, logs, flour, horns/claws/shells, and so on, switched to stacking to 12.
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