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  1. #1
    Player Crocker's Avatar
    Join Date
    Mar 2011
    Posts
    79
    Character
    Crocker
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Gildrein

    However, as testing is required to see how battle balance and item circulation might be affected
    Easy fix for this is for example allow jug pets to stack to 99 but only be able to sell them as a 12 stack on the Auction House. That way you can still sell a stack for the same rate but you would have to buy 8 stacks just to get 96 of them.

    Or if PS2 Limitations isn't holding it back could always allow 1, 12, and 99 of each item on the Auction house.
    But from what I see in the Misc category that wont be possible...

    As for ethers and potions that would be cruel to the alchemists that got the Key item (Concoction) to make them stackable but to fix that allow the drops to stack to 99 and remove the medicated effect from using them aka Hi-Potion Drop has a 5 min medicated effect and only stacks to 12.

    Me personally would like to see pet food and jug pets stack higher I have over 50 stacks of jugs on a mule so stacking to 99 would save me a lot of space, good guess 50+ to about 9 spaces and crystals from 12 > 99 would save even more space.

    Few other things off the top of my head would be nice also
    Fishing bait 12>99
    Fish 12>99
    distilled water 12>99
    Flour (All types currently not stackable at all)
    Mercury 12>99
    Potions 12>99 (blind, poison, paralyze, ect..)
    Dusts/powders 12>99 (blind, poison, paralyze, ect..)
    Silent Oil 12>99
    Prism powder 12>99
    All Food 12>99
    Sage 12>99

    Edit..
    All Crafting Materials 12>99
    (0)
    Last edited by Crocker; 03-24-2011 at 07:44 PM.

  2. #2
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by Crocker View Post
    Easy fix for this is for example allow jug pets to stack to 99 but only be able to sell them as a 12 stack on the Auction House. That way you can still sell a stack for the same rate but you would have to buy 8 stacks just to get 96 of them.

    Or if PS2 Limitations isn't holding it back could always allow 1, 12, and 99 of each item on the Auction house.
    But from what I see in the Misc category that wont be possible...

    As for ethers and potions that would be cruel to the alchemists that got the Key item (Concoction) to make them stackable but to fix that allow the drops to stack to 99 and remove the medicated effect from using them aka Hi-Potion Drop has a 5 min medicated effect and only stacks to 12.

    Me personally would like to see pet food and jug pets stack higher I have over 50 stacks of jugs on a mule so stacking to 99 would save me a lot of space, good guess 50+ to about 9 spaces and crystals from 12 > 99 would save even more space.

    Few other things off the top of my head would be nice also
    Fishing bait 12>99
    Fish 12>99
    distilled water 12>99
    Flour (All types currently not stackable at all)
    Mercury 12>99
    Potions 12>99 (blind, poison, paralyze, ect..)
    Dusts/powders 12>99 (blind, poison, paralyze, ect..)
    Silent Oil 12>99
    Prism powder 12>99
    All Food 12>99
    Sage 12>99

    Edit..
    All Crafting Materials 12>99
    agreed with this since craft materials usually dont have a great impact on battle
    (0)

  3. #3
    Player Jalserba_Darkwood's Avatar
    Join Date
    Mar 2011
    Posts
    60
    i wouldnt mind non stackable items to stack as i gota farm colbri beaks and imp horns for craftin and they dont stack so its gona involve allot of runing back and forth.
    (0)
    Forget the past. Ignore the future. Enjouy the pressent.

  4. #4
    Player Boldheart's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Boldheart
    World
    Bismarck
    Main Class
    SAM Lv 95
    Crystals to 99. I have 1,000's of crystals laying in inventory taking up space even on my mules. Also have Kindred Crests and H. Kindred Crests storageable where you store KS and BCNM's seals.
    (0)
    90 RDM, 95 SAM, 95 THF, 90 WAR, 95 BLM, 95 NIN, 90 SMN, 87COR, 91WHM, 77 BLU.**90 KANNAGI, 85 CALADBOLG, ALMACE IN THE MAKING**

  5. #5
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Things like Jug Pets and Automaton Oil should just get quiver variants where opening one will give you 12 of the respective item. As I brought up in one of the old threads regarding stacking, it can be a nightmare for crafters to force them to go from needing 12 for a stack to 99 without any adjustments to synth yields. As for crystals, the ability to turn 12 into a cluster and then clusters themselves stacking to 12 or 99 would be a more sensible option.
    (1)

  6. #6
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Seriha View Post
    Things like Jug Pets and Automaton Oil should just get quiver variants where opening one will give you 12 of the respective item. As I brought up in one of the old threads regarding stacking, it can be a nightmare for crafters to force them to go from needing 12 for a stack to 99 without any adjustments to synth yields. As for crystals, the ability to turn 12 into a cluster and then clusters themselves stacking to 12 or 99 would be a more sensible option.
    Yeah, adjusting synth yields would be a mess to implement, and it could have drastic effects on the in-game economy.

    If adjusting stack sizes is an option, why not allow all stackable items to stack to 99? This would make it much easier to craft given that many players have a significant number of inventory slots already dedicated to gear, meds, food, tools, ammo, etc.

    Even if inventory stack sizes were increased to 99 for everything, I'd leave AH stacks unchanged. It would be a programming nightmare to adjust and balance all crafting results to accommodate the sale of all stackable items in stacks of 99; not to mention that this would also require an overhaul of the AH itself. Even with all stackable items stacking to 99, I think most players wouldn't mind buying and selling items on the AH in the traditional stacks of 12. This would provide crafters with a steady stream of AH sales, and it allows players more flexibility in stocking up on needed items in the quantities they need.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #7
    Player
    Join Date
    Mar 2011
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    146
    Quote Originally Posted by Eeek View Post
    Yeah, adjusting synth yields would be a mess to implement, and it could have drastic effects on the in-game economy.

    If adjusting stack sizes is an option, why not allow all stackable items to stack to 99? This would make it much easier to craft given that many players have a significant number of inventory slots already dedicated to gear, meds, food, tools, ammo, etc.

    Even if inventory stack sizes were increased to 99 for everything, I'd leave AH stacks unchanged. It would be a programming nightmare to adjust and balance all crafting results to accommodate the sale of all stackable items in stacks of 99; not to mention that this would also require an overhaul of the AH itself. Even with all stackable items stacking to 99, I think most players wouldn't mind buying and selling items on the AH in the traditional stacks of 12. This would provide crafters with a steady stream of AH sales, and it allows players more flexibility in stocking up on needed items in the quantities they need.
    cept crystals wouldn't sell nearly as much if people could stack to 99. That, in itself, doesn't bother me and i'd love to see crystals stack to 99 but the beginning player would lose one of the few ways they have to acquire gil.
    (0)

  8. #8
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Auredant View Post
    cept crystals wouldn't sell nearly as much if people could stack to 99. That, in itself, doesn't bother me and i'd love to see crystals stack to 99 but the beginning player would lose one of the few ways they have to acquire gil.
    I'm not really advocating for the idea. I simply threw out a "what if?" idea.

    Also, you might have missed the part of my post where I proposed to leave the AH as it is. Not once did I mention selling everything in stacks of 99. Even though everything that stacks now stacks to 99 (hypothetically), all items sold on AH would still be sold in their traditional stack sizes. Crystals sell in stacks of 12, Sheep Leather sells in stacks of 12, Shihei (unbagged) sells in stacks of 99, and so on.

    Instead of adjusting the stack sizes of items here and there, why not cut out the bullshit, get down to business, and increase all player-held stacks to 99? I proposed the use of traditional stack sizes for sales on the AH to circumvent the need to rebalance synthesis results, recode the AH, and to encourage a robust stream of sales through the AH.

    Even though I'm looking at this idea as more of a thought experiment than anything else, increasing the stack sizes of player-held, stackable items to 99 would be a godsend for players. It would make it easier for players, while in the field, to carry all the meds they need, and it would drastically ease inventory problems for crafters when they sit down to synthesize large batches of goods (food, meds, etc.).
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Eeek View Post
    I'm not really advocating for the idea. I simply threw out a "what if?" idea.

    Also, you might have missed the part of my post where I proposed to leave the AH as it is. Not once did I mention selling everything in stacks of 99. Even though everything that stacks now stacks to 99 (hypothetically), all items sold on AH would still be sold in their traditional stack sizes. Crystals sell in stacks of 12, Sheep Leather sells in stacks of 12, Shihei (unbagged) sells in stacks of 99, and so on.

    Instead of adjusting the stack sizes of items here and there, why not cut out the bullshit, get down to business, and increase all player-held stacks to 99? I proposed the use of traditional stack sizes for sales on the AH to circumvent the need to rebalance synthesis results, recode the AH, and to encourage a robust stream of sales through the AH.

    Even though I'm looking at this idea as more of a thought experiment than anything else, increasing the stack sizes of player-held, stackable items to 99 would be a godsend for players. It would make it easier for players, while in the field, to carry all the meds they need, and it would drastically ease inventory problems for crafters when they sit down to synthesize large batches of goods (food, meds, etc.).
    I never said u did, i was just mentioning that if crafters could hold crystals till 99 the demand wont be as high on AH. Has nothing to do with changing stack size on AH. I'm only a casual crafter and i always have a stack of crystals on me from 1 to 12 just in case (usually in mog). I f i could dedicate 1 slot to 99 then I would never need to buy crystals of the AH so therefore it cuts down on a low level players potential sources of gil.
    (0)

  10. #10
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Automaton Oils stacking to at least 25 or 50 would be nice (if not to 99). It would also be nice to increase the stack sizes of Antidotes, Echo Drops, Eye Drops, etc. I'm not sure this would be good for balance though if it would be set to 99 for those. Also, it would hurt the Alchemy market a bit except in the case of Echo Drops probably.
    (0)

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