How does that affect:
Player 1 sleeps a monster.
Player 2 wakes that monster without doing enough damage to lock hate.
Player 1 now gets hit by said monster.
This is an obvious definition of MPK from the 75 days...
Reives working as intended has nothing to do with players being stupid. If you see a BLU with a bunch of monsters looking at them and not attacking it should be obvious they are slept.
MPKs are intended, depends on context, really. Unless Player 2 woke mob without taking hate with the intention of killing Player 1, a GM will do nothing as he runs the risk or accusing and issuing a warning flag to a player who did nothing wrong besides not pulling hate. This could only be called an "MPK" by similarity, in that one player indirectly kills another. A GM won't (or atleast shouldn't) ban, issue warnings, or usually even contact a player on assumption alone, it usually just ends in them telling you that they will investigate, then they do and if they can't find proof, they do nothing.
Sorry, I just don't think you have a case. But I do agree that the shared aggro should be taken out.
Unless they're waking mobs with Diaga, then laughing as you die, then it's not an MPK. Big difference between someone waking mobs with very little hate intentionally, and waking mobs trying to pull hate, but failing.
The one MPK that really grips my sh1t, is when you sit at a lair reive waiting for more people to join, maybe just soloing 1 or 2 mobs, and some d*ck runs straight through it, training all the mobs to you then leaves the area... this should cause instant K.O. to the player that did it.
This is the single most annoying thing about doing Lairs, soloing them on BST is easy but having to avoid the train of mobs people pull to me as idiots, thats much harder because most of them are sound, so I have to find a nice spot with nothing around to even have a chance of surviving it.
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