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  1. #1
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Making it so that mob is doable for Level 75 and up to camp and level outside would be fantastic idea. Why don't you make the mob con T-VT to level 75 and easy prey for level 99. Make it so that 300-600 xp (chain-able) is granted to everyone - people will gladly leave abyssea and do this alternate areas.

    BE SMART!!!! Please LEARN from Abyssea..... A simple page NPC (different from each colonization group) would be A GREAT addition. Make it so that people can do the auto repeat page for EXP and BAYLD. COPY and PASTE GoV - it should not be that difficult. This way we can see more lvl 75-99 grouping in SoA areas doing page instead of clusterfckng Abyssea AFK in worm party.
    (0)

  2. #2
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Luvbunny View Post
    Making it so that mob is doable for Level 75 and up to camp and level outside would be fantastic idea. Why don't you make the mob con T-VT to level 75 and easy prey for level 99. Make it so that 300-600 xp (chain-able) is granted to everyone - people will gladly leave abyssea and do this alternate areas.

    BE SMART!!!! Please LEARN from Abyssea..... A simple page NPC (different from each colonization group) would be A GREAT addition. Make it so that people can do the auto repeat page for EXP and BAYLD. COPY and PASTE GoV - it should not be that difficult. This way we can see more lvl 75-99 grouping in SoA areas doing page instead of clusterfckng Abyssea AFK in worm party.
    Disagree wholeheartedly. The last thing Adoulin needs is to be reformatted into another xp camp that will never be competitive with abyssea's xp rates. I'll happily take Campaign 2.0 over another xp party camp. If you really insist on xp'ing outside of abyssea, you don't need Adoulin for that.

    Wouldn't disagree with implementing GoV in the area, but the mobs don't need to be weakened to cannon fodder. The other 90% of the monsters in the game is plenty enough of that.
    (1)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,091
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Aeonk View Post
    Disagree wholeheartedly. The last thing Adoulin needs is to be reformatted into another xp camp that will never be competitive with abyssea's xp rates. I'll happily take Campaign 2.0 over another xp party camp. If you really insist on xp'ing outside of abyssea, you don't need Adoulin for that.

    Wouldn't disagree with implementing GoV in the area, but the mobs don't need to be weakened to cannon fodder. The other 90% of the monsters in the game is plenty enough of that.
    Well, to be fair, it does seem like (ancestrally, I have no scientific data, just getting that out of the way now) Aoudolin normal monsters are significantly stronger than mobs of the same level in existing areas prior.
    (0)

  4. #4
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Aeonk View Post
    Disagree wholeheartedly. The last thing Adoulin needs is to be reformatted into another xp camp that will never be competitive with abyssea's xp rates. I'll happily take Campaign 2.0 over another xp party camp. If you really insist on xp'ing outside of abyssea, you don't need Adoulin for that.
    Why would you disagree with that, it lets everyone from level 75 and above to come and play in Adoulin. It gives people a break from Abyssea worm party AFK alliance and all their mules. It helps us to achieve colonization rate fasters when the content is adjustable for lvl 75-99. With GoV type of book or repeatable quests, it gives reasons for people to farm and populate the areas, it may bring down prices at AH for those overpriced items. Plus it gives reasons for players who return to try the new areas right away without having them go through hoops of Abyssea, Voidwatch, Neo Events, and Meeble. It's more democratic and it helps everyone.

    You can still make Skirmish as lvl 99 content only and for level 99 who have decent gears and weapon and properly skilled up. But they should make the general activities for everyone from level 75 and above. Don't you want to see more dead bodies wiped because of Bunnies keep AOE Whirl Claw?
    (3)
    Last edited by Luvbunny; 04-10-2013 at 06:18 AM.

  5. #5
    Player
    Join Date
    Sep 2011
    Posts
    166
    Quote Originally Posted by Luvbunny View Post
    Why would you disagree with that, it lets everyone from level 75 and above to come and play in Adoulin. It gives people a break from Abyssea worm party AFK alliance and all their mules. It helps us to achieve colonization rate fasters when the content is adjustable for lvl 75-99. With GoV type of book or repeatable quests, it gives reasons for people to farm and populate the areas, it may bring down prices at AH for those overpriced items. Plus it gives reasons for players who return to try the new areas right away without having them go through hoops of Abyssea, Voidwatch, Neo Events, and Meeble. It's more democratic and it helps everyone.

    You can still make Skirmish as lvl 99 content only and for level 99 who have decent gears and weapon and properly skilled up. But they should make the general activities for everyone from level 75 and above. Don't you want to see more dead bodies wiped because of Bunnies keep AOE Whirl Claw?
    This is exactly what I would like Ulbuka to be adjusted to because when a whole new continent is only made for level 99 players there really is no reason to use the regions for leveling or anything interesting except endgame, if SE really wants to keep the theme of this place is a dangerous jungle then they could add more monsters that have true sight and true sound which I have yet to see *laugh* in the continent. And perhaps change how velkk agro and make them agro by smell we need to actually have a use for Deodorize lol.
    (0)

  6. #6
    Player Obysuca's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    116
    Character
    Obysuca
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Brightshadow View Post
    they could add more monsters that have true sight and true sound which I have yet to see *laugh* in the continent.
    Just saying, the floating eyeballs do. In Yashe and Moh.
    (1)