Providing up to around double damage (for all that mp) isn't really going to change things to SMN burn, though. On single targets, a melee zerg will still crush it. And if it's anything where they would want a lot of AoE magic damage, black mage is going to fill that role instead. Also, with option one you need a LOT of MP to keep the damage up there compared to what it is now anyways. At least this might give a reason to expend 1500 MP on a bloodpact.
Option 2 just makes it easier to do what you suggested without having to use meds/devotion/elemental siphon/convert/whatever. It also makes a little more sense, since 198 MP and 2000 MP do exactly the same thing at 99.
4 Astral flows is doable with standard astral flow (Around 0:00, 0:45, 1:30, and 2:15 give or take a few seconds). 5 Astral flows would be possible with the relic +2 (Around 0:00, 0:45, 1:30, 2:15, and 3:00 give or take a few seconds).
And I believe SE said that the new JA would be a separate JA instead of shared timer, so they should be able to combine.
Anyways... I don't want astral flow to become something broken or ridiculous... I just want it to become something that is more useful outside of a few low level capped situations, Abyssea + atma, and now nerfed Perfect Defense.


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