Quote Originally Posted by Dekusuta View Post
I don't see them increasing the potency of the regular Avatar's Astral flow significantly given people will just want to do Astral burn parties for higher level content.

What you're suggesting is kind of already possible. With the Augmented Summoner's Horn, which extends AF by another 30 seconds, there's way more possibility to squeeze in an extra Astral Flow move over the duration AF is active with meds, tp wings/empyrean etc. that lets a summoner regain MP back quickly. I haven't done the math, but I'd say 4 astral flows over 3.5 minutes is very doable.

With the new 1 hour ability 'recovering all MP' and removing all BP timer, I can see both 1 hour moves complementing each other quite nicely. Assuming SE allows both to be active at once.
Providing up to around double damage (for all that mp) isn't really going to change things to SMN burn, though. On single targets, a melee zerg will still crush it. And if it's anything where they would want a lot of AoE magic damage, black mage is going to fill that role instead. Also, with option one you need a LOT of MP to keep the damage up there compared to what it is now anyways. At least this might give a reason to expend 1500 MP on a bloodpact.

Option 2 just makes it easier to do what you suggested without having to use meds/devotion/elemental siphon/convert/whatever. It also makes a little more sense, since 198 MP and 2000 MP do exactly the same thing at 99.

4 Astral flows is doable with standard astral flow (Around 0:00, 0:45, 1:30, and 2:15 give or take a few seconds). 5 Astral flows would be possible with the relic +2 (Around 0:00, 0:45, 1:30, 2:15, and 3:00 give or take a few seconds).

And I believe SE said that the new JA would be a separate JA instead of shared timer, so they should be able to combine.

Anyways... I don't want astral flow to become something broken or ridiculous... I just want it to become something that is more useful outside of a few low level capped situations, Abyssea + atma, and now nerfed Perfect Defense.