Quote Originally Posted by Alhanelem View Post
I think the job still needs to be a bit more physically sturdy, just because even magically oriented mobs will stil do a fair amount of physical damage.
I honestly feel like damage mitigation via conversion is the route RUN may go, but we can only hope to wait and see what SE does. The game has a slew of "converts damage to" effects as well as a bit of gear that reduces one type of damage to increase another (Wiglen Gorget, for example), I imagine they are going to put a higher focus on this -- since RUN can easily reduce magic damage down down from thousands to single digits -- I imagine a bit of +Magic damage% would make a good RUN laugh more than anything else.

This gives them a unique style of handing damage mitigation and control, as RUN is the only job in the game with such heavy control over how much magical damage it suffers.