I have to disagree.
This, ironically enough, is the only thing it doesn't need. If SE was to add them, it would basically be a cop out to avoid having to do real modifications to the job to make it work properly. Proper, unique damage mitigation properties paired with increased utility of Parry/Evasion for the job (via low cooldown JA's and perhaps additional traits) is what the job needs.
What's the point of having 22 jobs if our answer to imbalance is "just give it exactly what the other job that does a similar role has."
At that point, we may as well normalize all damage/traits/abilities and just make your job choice completely cosmetic.
EDIT: The problem right now is that SE isn't willing to actually accept the input of the community and want to put out modifications specifically based on templates designed without touching the game. The people who know what jobs really need are the ones who have been playing them for a long time and these forums are full of great, reasonable ideas that SE should try to incorporate... but never does. (Sure there are tons of bad ones, but that's what quality control is for.)
If the right people in the community had more say-so, this game would get a lot better a lot faster.


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