If they honestly expect us to be an anti-magic tank they need to get some +enmity, no question. And it needs to be on the JOB not on gear, and not on merits either-merits are supposed to be a choice to customize the job, not a mandatory build. Gear would not be fair because the 2 designated tanks actually have enmity building abilities, and can still get gear to add more, which puts us in the hole. GS does plenty of damage, but it's too damn slow, a native haste spell or ability wouldn't hurt. And just some more GS choices. Our regens are quite nice, but pld cures give more enmity. Flash has too low of a recast. Foil is just too long between casts, and too short of duration, and most of the time it seems to get burned on a nothing TP move, not one of the mega damage ones you want it to block. Physical damage, that's mixed, sometimes I'm just laughing at it, other times my HP drops like a stone.

Obviously, you need a good sub. I had some fun /war, it's not bad. But parry skills too damn slow and doesn't proc enough-that's not just a run issue, but if our A+ is meant to be a defense it needs to work a bit more. /whm-which is what I used leveling it is fun but enmity is an issue. /dnc... it's ok, but it doesn't mesh well with our main job build, due to the runes and a slow 2H weapon. I'm going to try /rdm, maybe the nukes will do the enmity and the Fast cast would be useful.

Just preliminary thoughts, I gotta go to work.