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  1. #1
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I just recently got RUN to 99 so I haven't had the chance to play around with it much, but I was thinking an ability along the following lines might be useful.

    Convert Runes
    Lv75 (Merit maybe?)
    Recast: 3 min
    Duration: 1.5 min (If applicable)
    Converts current runes into certain attributes. For example:
    Ignis: Attack+
    Gelus: Magic Attack Bonus+
    Flabra: Evasion+
    Tellus: Defense+
    Sulpor: Accuracy+
    Unda: Magic Defense+
    Lux: Recover HP
    Tenebrae: Recover MP

    The potency of the buff or HP/MP recovery would depend on the amount of runes of that particular type. Something like Ignis x2/Unda would give a hybrid buff of attack and a little bit of M.DEF. Lux x2 and Tenebrae would heal and give a little MP. Depending on the potency this ability could be quite useful, especially for MP recovery which I find RUN lacking in a little.
    (3)

  2. #2
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by hideka View Post

    2: items that should be added to the Game or adjusted.

    Job Abilities:

    Runic Projection
    Effusion
    Level 10
    Recast 60 Seconds
    Target Monster
    Range 16
    Effect:
    Consumes one rune: Deals Elemental damage to target matching rune consumed. Generates High levels of enmity.

    Elemental Influx
    Ward
    Level 50
    Recast 2:30
    Duration 1:00 or one absorption
    Target self
    Absorbs the MP Utilized from incoming Magic matching your current dominant rune. expires after one activation.
    Absorption mechanics: 1- 33% 2- 66% 3- 100%

    Ethereal Bond
    Job ability
    Level 90
    Recast 10 minutes
    Duration 2 Minutes
    Convert all incoming Physical damage to non-elemental magic damage.
    incoming "Spell" damage is not subject to resistance while this effect is active.

    Riposte
    Job Ability
    Level 40
    Recast 5 Minutes
    Duration 4 Minutes
    Increases Attack speed and parry rate for every attack parried. ]effect resets upon taking severe damage. (Maintaining Foil becomes important to keeping your tanking boons active. Add effect to Foil: "Chance to prevent Riposte reset upon taking special damage."

    Runic Attunement
    Job trait
    Level 90
    Runes grant a chance to absorb incoming elemental damage (5% chance per rune)

    Sure Grip
    Job trait
    Level 30
    Increases Store TP & Attack power when utilizing a two handed Weapon.
    (+5 STP +5 Attack per level, level gained every 19 levels +20 to each total)



    Runes
    i feel the additional effect from runes utilizing a 2handed weapon are too weak. please increase them by 50%
    I like a lot of these, they are in line with what I think the job needs too.

    My changes in bold italics.

    En Passant
    Lv. 40
    Recast: 5 minutes
    Duration: Instant
    Expend Runes to step through a distracted enemy, delivering a chance attack that generates large amounts of enmity.
    Actual Effect: Equalizes enmity between you and the mob's current target.
    Rune Modifications = O: Averages enmity equally between the two, 1: +10% Gain/-5% Lost, 2:15/-10, 3:20/-10

    Basically, if the enemy gets pulled towards a mage or heavy DD after spike damage or heai, you can spike your enemity to match theirs. The more runs active, the more bonus enmity you gain and the more the lose.

    Full Body Action
    Lv. 90
    Recast: 10 Minutes
    Duration: 1 minute or first Effusion used.
    Grants Magic Attack Bonus based on number of runes active (10/20/30) and enhances next Effusion based on current TP.


    Half-Sword Posture
    lv. 99
    Trait: Grants a small (5%~10%) chance to counter incoming attacks while using a 2handed weapon based on Parry skill. Counter attacks may (15% chance) cause severe slow (30%, decays in 5 seconds) effect that decays over time.


    I feel RUN AF/Relic/Empy should have "Converts physical damage into non-elemental magic damage" as well. That Magic damage should be subject to MDT-, MDB, but not Resistances.

    Side note, for anyone interested RUN uses "Great Swords" because it is a "Longsword" Fencer and FFXI (as well as most video games and anime) misrepresent sword classifications:

    http://www.thearma.org/essays/Longsw...n_Fencing.html

    The Longsword classification includes everything up to around 160cm in length, and the largest non-ceremonial standing combat swords were mostly less than that. The terms Bastard Sword and Great Sword were actually originally used to designate swords LESS than the maximum length of the Longsword classification but of specific origin and design. "Bastard" swords (which we almost always see as huge, hulking Cloud-like swords) were called that because no one knew where they came from originally -- i.e. literally bastards in the design sense.
    (1)
    Last edited by Horadrim; 04-06-2013 at 12:47 AM.
    Somewhere in space... this could be happening right now.

  3. #3
    Player Volarione's Avatar
    Join Date
    Jul 2012
    Posts
    107
    Character
    Volarione
    World
    Siren
    Main Class
    DRG Lv 91
    Quote Originally Posted by Horadrim View Post
    Side note, for anyone interested RUN uses "Great Swords" because it is a "Longsword" Fencer and FFXI (as well as most video games and anime) misrepresent sword classifications:

    http://www.thearma.org/essays/Longsw...n_Fencing.html

    The Longsword classification includes everything up to around 160cm in length, and the largest non-ceremonial standing combat swords were mostly less than that. The terms Bastard Sword and Great Sword were actually originally used to designate swords LESS than the maximum length of the Longsword classification but of specific origin and design. "Bastard" swords (which we almost always see as huge, hulking Cloud-like swords) were called that because no one knew where they came from originally -- i.e. literally bastards in the design sense.
    nice to see someone else practices european martial arts :P
    (0)

  4. #4
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Muras View Post
    I just recently got RUN to 99 so I haven't had the chance to play around with it much, but I was thinking an ability along the following lines might be useful.

    Convert Runes
    Lv75 (Merit maybe?)
    Recast: 3 min
    Duration: 1.5 min (If applicable)
    Converts current runes into certain attributes. For example:
    Ignis: Attack+
    Gelus: Magic Attack Bonus+
    Flabra: Evasion+
    Tellus: Defense+
    Sulpor: Accuracy+
    Unda: Magic Defense+
    Lux: Recover HP
    Tenebrae: Recover MP

    The potency of the buff or HP/MP recovery would depend on the amount of runes of that particular type. Something like Ignis x2/Unda would give a hybrid buff of attack and a little bit of M.DEF. Lux x2 and Tenebrae would heal and give a little MP. Depending on the potency this ability could be quite useful, especially for MP recovery which I find RUN lacking in a little.
    THIS is not a bad idea at all. this should be on the new rune abilities list
    (0)

  5. #5
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by nyheen View Post
    THIS is not a bad idea at all. this should be on the new rune abilities list
    The duration would need to be longer than a minute and a half to make this useful. Plenty of fights last longer than that. 3(D)/5(R) is a more appropriate length, and it would have to drain the runes, apply the appropriate buff, and not be effected by the new runes you put up to work -- otherwise it disproportions the usefulness some, by a lot.
    (0)
    Somewhere in space... this could be happening right now.

  6. #6
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Muras View Post
    I just recently got RUN to 99 so I haven't had the chance to play around with it much, but I was thinking an ability along the following lines might be useful.

    Convert Runes
    Lv75 (Merit maybe?)
    Recast: 3 min
    Duration: 1.5 min (If applicable)
    Converts current runes into certain attributes. For example:
    Ignis: Attack+
    Gelus: Magic Attack Bonus+
    Flabra: Evasion+
    Tellus: Defense+
    Sulpor: Accuracy+
    Unda: Magic Defense+
    Lux: Recover HP
    Tenebrae: Recover MP

    The potency of the buff or HP/MP recovery would depend on the amount of runes of that particular type. Something like Ignis x2/Unda would give a hybrid buff of attack and a little bit of M.DEF. Lux x2 and Tenebrae would heal and give a little MP. Depending on the potency this ability could be quite useful, especially for MP recovery which I find RUN lacking in a little.
    Stealing because I like and I'm a SCH. The effects of Stormsurge merit trait for SCHs is to give stat bonuses based upon the elemental weather used. Instead of a JA that consumes runes, I think I'd prefer a stormsurge like trait that applies bonuses like the ones Muras mentioned as a trait, not an ability.

    The only concern I would have with this is the trade off this would have for picking runes based on monster weaknesses, on element of spell, or on the bonus applied. Take exp on Leeches for example. You pick Lux since leeches are weak to light, pick Sulpor because of their water-based abilities, or pick Ignis for attack and/or STR+.

    Quote Originally Posted by Cljader1 View Post
    Run need more ORIGINAL spells, I tired of the same old rehashes. SE can you give us new spells? Btw a magic tank should have the spell "reflect" its been in the data files for years. Plus foil duration needs to be addressed, its way to short.
    They did make a job primarily comprised of all new spells. People got motion sickness.
    (0)
    Last edited by Delvish; 04-11-2013 at 04:27 AM.
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!