Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player
    Join Date
    Mar 2013
    Posts
    13

    SE - WUT IS WRONG WITH YOU?

    Warning or not - I'm fed up!

    So Mages were not getting any Bayld from Reives for being supportive. Yes, this is an asbolute mess up. A detail so blatently obvious it astounds us all how you could overlook it.
    It indicates a complete lack of understand of the VERY BASICS of roles within this game.
    What did you expect WHMs and BRDs to do in Reives? Melee the nest while the mobs hit melee for 400-600 DMG thanks to your new defense/attack BARANCE?

    So kudos to you for fixing that. good job. you needed the community to tell you how to program and design your own game.

    But now, you reduce the Bayld earned by melee. GREAT! Good job. NOT!

    Why do you think that you have to take something away, when you do what you should have done in the first place?

    You could have just increased the Bayld earned by supportive actions like healing magic, bard songs, enhancing magic, or through BLM spells. and that would have fixed the problem and ballanced the event.

    But no. Somewhere in your discussions internally, some guy raised his hand and said "but lets also reduce the Bayld earned by Melee".


    FIRE THAT GUY.
    Don't bring him to the next meeting.
    We the community, do not want to see that guy, EVER EVER EVER, in any brainstorming or problem solving discussions ever again.
    (22)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    jesus christ man, calm down.

    They could make no attempt at all to fix it you know. I'm pretty sure it wasn't a conscious decision to take away from your score to improve other people's. I'm willing to wager the system is a lot more complex than you think it is.

    (Obviously it would have been a good idea to at least have a public preview on the test server like the week before the release)
    (3)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    If the exp/bayld doesn't have a cap (as it should), then institute one. Throw 12-20 devs/SE personnel at reives for an hour. Find out the average values people attain for melee, healing, etc. Calibrate the cap exp/bayld to that so that any job can essentially attain the cap if working hard and call it a day.
    (2)

  4. #4
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    I'd actually like to point out that no "fix" is really a fix when it comes to SE... it's fix this and that, and nerf the rest. They have the notion of balance completely wrong and any problem in general that needs a fix takes forever to be found and even when it does, takes years to implement. The community has posted a large amount of fixes for SE on here that have blatantly been seen by the dev team but they work on the new expansion instead and get it wrong. Then to improve on the expansion and provide their "fixes" they have emergency maintenance for an hour and a half, and given every problem there is at the moment, they go and increase the damage to stupidly high amounts on weapons that nobody has even worked out how to get let alone own (we know its the HNM but we don't know how to pop or the difficulty, only an educated guess). Well done SE, you're killing your game very effectively.
    (2)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Again, if you really believe it was a conscious decision to nerf melee as a trade off for making mage participation suck less, ... well I don't know what to say that would be forum-appropriate other than i sure don't think so.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    Quote Originally Posted by Alhanelem View Post
    Again, if you really believe it was a conscious decision to nerf melee as a trade off for making mage participation suck less, ... well I don't know what to say that would be forum-appropriate other than i sure don't think so.
    If it wasn't a conscious decision, they would have listed the melee change as a Known Issue, to be fixed at a later date.
    (1)

  7. #7
    Player
    Join Date
    Sep 2012
    Posts
    471
    Quote Originally Posted by Alhanelem View Post
    Again, if you really believe it was a conscious decision to nerf melee as a trade off for making mage participation suck less, ... well I don't know what to say that would be forum-appropriate other than i sure don't think so.
    If you think it WASN'T a conscious decision to purposely nerf melee instead of just match magic to the previous melee, you're just naive.
    (5)

  8. #8
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    This is SE were talking about, of course it was a conscious decision and if it wasn't then it is yet another bug. It's getting incredibly stupid. I'm usually the one backing up SE because their games getting old but now with all these latest random fixes and nerfs, FFXI is just a death wish.
    (0)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karah View Post
    If you think it WASN'T a conscious decision to purposely nerf melee instead of just match magic to the previous melee, you're just naive.
    No, I think you're the one who's naive, or just blinded by rage.

    If it wasn't a conscious decision, they would have listed the melee change as a Known Issue, to be fixed at a later date.
    Since when have they ever posted known issues with such a frequency that we would have seen one already?

    They've been asking for feedback, I'm sure this isn't going to be the end of the adjustments, considering it's already the second time.

    if it wasn't then it is yet another bug.
    that's what it is. nothing more nothing less. I'd be lying if I said there was nothing I wasn't pissed about (see other threads) but I'm still enjoying the game as a whole.

    Honestly, I hate to act like a white knight here but it seems to me like you guys are just looking for excuses to rage.

    People are getting upset over the littlest things these days.
    (0)
    Last edited by Alhanelem; 04-05-2013 at 01:25 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    Did you even read the notes? If so, it's time for you to go back to Reading Comprehension 101. They "Adjusted" melee damage. This was a deliberate decision on their part, not a bug.

    [Update Details]
    The following adjustments have been made:

    - Evaluation points have been adjusted for reives.
    Evaluation points have increased for enhancement, healing, and magic attack spells. Evaluation points for melee attacks, which were easier to obtain, have been reduced.
    ?
    - The message explaining that experience points and bayld were not gained due to the minimum value not being reached will no longer appear when an evaluation occurs.
    I'm not "upset" over it, but I do think it was the wrong decision to make.
    (4)

Page 1 of 2 1 2 LastLast