Quote Originally Posted by Fishyface View Post
Ok i don't really post on these forums but ive just got to say, yes you are white knight. You white knight ALL OVER THE PLACE. I dont usually mind that but there is one thing you say that you need to stop saying, and i will explain why. I will paraphrase it because it doesn't seem like you said it this time (which is good)

"Well, they don't have to fix it"

Yes you are right they dont have to do anything. BUT heres the thing, saying "well they don't have to fix it " in 2003 is alot different from 2013. In 2003 there was hardly any alternatives to this game. You have basically ultima online, everquest, lineage and that was about it. Meaning you can get away with mechanics that arn't fun to the populace and still have a game everyone wants to play.

That is no longer the case. There are hundreds of alternatives to FFXI now. Things like bugs, improperly implemented game mechanics, and horrifying grinds can actually make someone quit and never return.

So if SE would like to keep what little insignificant amount of the market they still have these days, they need to listen to the people griping the most and get their feedback. As they usually the people who are the most fed up with the game. And in the end SE will make changes, because they have to in order to keep people playing.

Just telling people "Well, they don't have to fix it" is a very ignorant way to look at things and makes you come off as being incredibly bias.

Ok i've said what i want to say. All i'm asking you to do is think about what your actually saying and compare it how things are now. Think about how the current mmo market is and how small mistakes such as implementing a different way of communicating with players can cause an IMMENSE backlash and lose hundreds of thousands of subs in other games.

FFXI isnt in its own bubble. It can and will be compared to standards in other mmos, you dont have to like it just stop acting like they dont have to fix anything.

Peace
Wish i could like this multiple times. Well said.
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On-Topic:

Its been said elsewhere and here in this thread at least once that i saw, knockback isn't the real issue. The battlefields for Reives are just too confined across the board. They are like little double funnels of death.

Double the size of the battlefields(at least) and use the old boundary lines as a corral of sorts(think of the battlefield as a tennis court with the roots being the net. The singles out-of-bounds becomes the inner bound of the battlefield and the doubles OfB is pushed way back making the battlefield larger.) that Reive mobs can't cross unless they are actively engaged with a combatant(the inner bounds are one way. Players can pull mobs over the line, but mobs can not just wander over it). Throw in some auto-rr if the player has taken time to do quests for Reive KIs while your at it.

SE makes changes like these, and quickly, and the event can be saved IMO.