Quote Originally Posted by Luvbunny View Post
I dunno man, I get tons of heat here in the forum for being critical and pointing out what is wrong with SoA and the fact we are paying for playing a beta version. The good thing is they are pretty quick with adjusting, so maybe it will be playable and fun in a month or two at least? At the end it is up to entire player base though, they abandoned WoTG rather fast and no progress is being made in that areas. Lots of BCNM are inaccessible in WoTG due to no one doing beastmen lair. And you can't really progress in SoA without the entire faction quests being taken and advanced.
Most people see everything from a players point of view, as we all know the developers don't really play and have a different PoV. They don't want people clearing content fast, the longer the content takes to be consumed the less it costs them to create it. So all these blocks are intentional, they want to slow the player base down with needlessly complicated / broken crap. It's a fine line they gotta walk, make it too bad and the product will sink, make it too good and everyone will complain for more after they've consumed it. What they do is run basic numbers "Player will do X event Y number of times for Z average reward". They then plan their drop rates / reward requirements around how long they want that "average" player to take. Some will be faster, others will be slower, but essentially their looking at how long it takes 50% of the player base to consume something. And that is why they always make things hard initially, they knew exactly what it would do, they just wanted to buy more time.