I understand this, but most of these battles give you plenty of room. Also, these battles are not intiated by a party and shouldn't be subject to such rules. Campaign battles worked fine without a radius you couldnt step out of. The only reason that's a problem here is because there are multiple seperate battles occuring potentially at the same time.Basically every (non-zone-wide) event that has been added since WotG has had a boundary line.
You of all people should understand that you can't always get everyone to cooperate with you, and you can end up getting pushed out/kicked out
But for me the main issue is when a knockback attack kills you- MOST of the time if you're just knocked back, you can run back inside just fine. the problem is mostly when you die- you can not raise up and get back in within 5 seconds.
Like I said, I can understand punishing people for abandoning a rieve, but 99% of the people getting slapped with 10 minute bans were not trying to flee the area.
I don't care much for the specific method of addressing the issue, as long as something is done to make it a little more forgiving. It would also help a lot if the battle area was actually clearly marked instead of having to feel around for the edge of it. A line needs to be drawn between players trying to abuse the system (thus deserving the ban) and those who accidentally leave/are pushed out of the area.
(10 seconds? 30 seconds? warning radius then a larger actual ban radius? Exempt KO'd players from the 5 second rule?)
The thing is, while it is, it really shouldn't be. it doesn't make any sort of in-world logical lore or gameplay sense. So you could say I agree with you in terms of the way things technically are currently- just not how they should be, in my humble opinion.It is -literally- a battle arena, the Epitome of one in fact. Where the enemies can in fact defeat you with a Ring-out.![]()

Reply With Quote