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  1. #15
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Karah View Post
    Sorry, but you look at the last 1000~ posts by him, every single one of them previous was blindly agreeing with and arguing against anything a player complained/posted about.

    Regardless of what was said prior to that, that qualifies you as "white knight" and deserves every little bit of mockery that comes with it.

    However, not related to the topic, so should not continue this, (no point anyway you're wrong).

    Relevant:

    Never been a fan of knockback moves, but it's a logical mechanic. It's an effective method of spell interruption and one of the only ways to interrupt mob bards (enemies cause their resist silence actually works....) etc, its the range of the battlefield that should be adjusted, not the logical mechanic.
    Yeah, because that's the whole point of what I said. You're a useful person and we need more of you in this world. Definitely.

    If the justification for Knockback is the spell interruption component they could easily apply mostly the same animations and mechanics, but remove the actual movement and just call it "stagger." Same goal achieved minus the annoyance of getting flung in disorienting fashion on a game which always seemed to have in-battle movement operate as an after thought (there's something to be said about how oddly the game handles movement during combat even to this day.)
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    Last edited by Horadrim; 04-06-2013 at 02:32 AM.
    Somewhere in space... this could be happening right now.