You're probably right.Delay might be a factor too but I tested out /RUN with a Treat Staff II and that weapon did 0 damage every time then when I put on a staff that had higher damage and the same delay the en spell effect actually started hitting for damage. I still believe that Damage is at the very least because of this a part of the En Spell Effect calculations from Runes.
It's hard to say without someone doing extensive testings which is more important. Maybe they even have specific weapon types pre-classified for damage possibilities?
Somewhere in space... this could be happening right now.
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