So there was yet another modification to WoE this time around. To keep from getting bogged down by what has already been said ad nauseam, I'll just recap the two main issues here:
- Nobody does WoE because nobody does WoE. Rewards require mass participation; nobody will go if nobody is there.
- Rewards aren't balanced(!) with effort, where "effort" includes the need to organize enough people to guarantee a win (see above) as well as the challenge of the fights themselves.
Now, this latest round of change tried to address #2 above by trying to make the rewards more plentiful and/or more profitable while potentially reducing the participation and/or job variety needed to win.
So... is it enough? My own experience on Sylph, at least, shows WoE as empty as ever (having shiny new content likely doesn't help). And previously, even when a large enough group was grinding WoE, they were grinding the same one or two Walks, neither one of which seemed to drop the coins I was interested in. So even if crowds do materialize, will these crowds do a wider variety of Walks?