Quote Originally Posted by Rwolf View Post
Good points.
I think the early adoption tax for BLU lasted for years in the sense that you had to have sea access to learn essential higher tier spells. I'm not saying I minded that, but there was a different kind of "balance" that just didn't involve gil. Also, after 1/80 on Refueling I was ready to pay someone 8 million gil to learn it if I could!

I thought they had stopped the early adoption tax with SCH and DNC though. SCH may have hurt had you not leveled mage jobs before, but if you had it was cheap, at least spell-wise. I loved that the ultimate SCH spells involved a five minute trip to an NPC when Arise and Meteor were 50 million gil ... lol

I agree with your point that Meteor and Arise are not really comparable here because they were billed as ultimate spells for already extremely useful and powerful jobs. Also, both spells are very nice, but neither are really essential for high performance on either job. We still don't know where GEO will ultimately fit in, but Frailty and Malaise seem pretty important, and I wouldn't set foot in Abyssea without Blizarra II. All three fall in the 500k+ early adoption price. However...

While I agree an early adoption tax shouldn't go on terribly long, the GEO one just doesn't seem that bad to me. I waited a bit on the 500k+ ones and just today grabbed a few of them for 100k each on AH. A few weeks into the expansion wasn't too long to wait for me, especially since I don't yet have a compelling reason to use the job for any of the activities I still do.