The total cost of GEO spells is a bit of a sticker shock all at once if I compare it to SCH just because they're all new, whereas with SCH I had purchased the majority of the job's available spells over the years from other jobs.

However, the total cost of spells doesn't surprise me, really. There has to be a few people like me who are only playing the expansion to try out the new jobs. With leveling being so quick, SE has just the skilling up and the spell cost to string me along a bit longer. For the people in it for the long haul, you'll be doing the same thing as always - pay through the nose if you want it now, or wait a bit to see if other sources emerge.

One thing I'm especially glad about is that all new spells are available from NPCs, much in line with the SCH-specific spells and COR dice. It prevents the moving target of AH spell prices (at least in the sense that you know the max), and the rarity issue. Those were fun elements a decade ago when I was a poor RDM in my first run through the game, building up for Phalanx. But I no longer enjoy that.