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  1. #1
    Player Rydia's Avatar
    Join Date
    Apr 2013
    Posts
    3
    Character
    Rydiablossom
    World
    Fenrir
    Main Class
    RDM Lv 75

    Cardinal Chant Directions?

    Anyone know directions to face on Cardinal Chant?
    Or what exactly does facing a specific direction do?
    (0)

  2. #2
    Player Elphy's Avatar
    Join Date
    Jul 2011
    Posts
    235
    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    If I would have to make a guess I would say it would likely align with the synthasis directional chart assuming the directions listed there are the accurate elemental<->direction

    If memory serves from my crafting days they are...

    North = Dark
    North East = Light
    East = Ice
    South East = Wind
    South = Earth
    South West = Lightning
    West = Water
    North West = Fire

    Testing of course needs to be done. SE said something briefly about having to have the mob in a certain area which I would assume would mean if you want to use fire you should have the mob NW of you (assuming the chart is correct), but it could also be that you have to be nw of the mob or that you simply need to be facing nw.

    This will take quite some testing. Reguardless it leads to one thing...strategic play!!!
    (0)
    Last edited by Elphy; 04-02-2013 at 04:43 PM.

  3. #3
    Player Fiddler's Avatar
    Join Date
    Feb 2012
    Posts
    6
    Character
    Fiddle
    World
    Carbuncle
    Main Class
    PUP Lv 99
    Your position to the target:
    North of target: Magic Attack Bonus
    South of target: Magic Accuracy Bonus
    East of target: Recast Time Reduction
    West of target: Increase Magical Crit Rate

    I haven't seen anything on what way your toon is facing, just what direction the spell is cast/lands on the target
    (1)

  4. #4
    Player acekasbo's Avatar
    Join Date
    Nov 2011
    Posts
    4
    Character
    Talshana
    World
    Leviathan
    Main Class
    SCH Lv 95
    Well this is neat to know and stupid at the same time but i'll try it. Thanks!
    (0)

  5. #5
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Fiddler View Post
    Your position to the target:
    North of target: Magic Attack Bonus
    South of target: Magic Accuracy Bonus
    East of target: Recast Time Reduction
    West of target: Increase Magical Crit Rate

    I haven't seen anything on what way your toon is facing, just what direction the spell is cast/lands on the target
    How accurate does this have to be if you know? Like... would I be able to sit NE of the target and get a medium Recast and MAB bonus or simply 0 on both?
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  6. #6
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    The good folks at BG have done some testing with cardinal chant. There is also some excellent information there on the use and potency of GEO's magic defense down and magic attack bonus spells:

    http://www.bluegartr.com/threads/115...bells!*/page23
    (2)

  7. #7
    Player Rydia's Avatar
    Join Date
    Apr 2013
    Posts
    3
    Character
    Rydiablossom
    World
    Fenrir
    Main Class
    RDM Lv 75
    Quote Originally Posted by Merton9999 View Post
    The good folks at BG have done some testing with cardinal chant. There is also some excellent information there on the use and potency of GEO's magic defense down and magic attack bonus spells:

    http://www.bluegartr.com/threads/115...bells!*/page23
    Interesting post. I'm going to have to get used to casting West for that MAB.
    (0)

  8. #8
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Rydia View Post
    Interesting post. I'm going to have to get used to casting West for that MAB.
    Yep, I especially like the discovery that the bonus isn't straight up one of the four, depending on how close you are to pure N/E/S/W. In other words, the effect grades and combines as you're positioned between directions. For example, moving toward the south of the mob from the west, you'd gradually lose MAB and gain some magic critical hit rate.

    Also, they've made it clear I believe that the direction your character is facing doesn't matter. It's where you're positioned relative to the mob. So if you are due west of the mob, you'll get the MAB regardless of how your character is turned.
    (0)