
Originally Posted by
Karah
While I appreciate Camate's post, a very good one indeed, the system is still heavily flawed. I personally don't feel the need to stand there and kill waves upon waves upon waves of repopped mobs for 1000 bayld.
The objective is to clear the tree, the mobs defend the tree, it's like capture the flag, no one cares about the participants, JUST THE FLAG.
You kill the tree you win, the mobs kill you, you lose. You kill the mobs... they just repop.
I (we) don't want to sit and fight (more so than we do already) for hours @ one Reive killing endless streams of pain in the ass enemies for miniscule gains, we want to go in, accomplish the objective, receive a reasonable reward, and move on to the next one, in a TIMELY manner.