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  1. #1
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Kincard View Post
    Offensive campaign might've been boring when the enemy retreated but it was still overall more interesting than having an Ochain hold everything and have everyone else kill a tree.
    +1, totally agree with your post, as i have the same feeling about all this. I would also add, as much it seem interesting to hold 18 monster with ochain and have your view totally wrecked by it, IS NOT FUN AT ALL

    It is even more frustrating when a whm cast haste on you and you unable to grab back the hate from it because hate holding is that bad in Reive, all you know... the whole set of monster are in your back, and guess what, PLD don't have ochain in they back, so they die quick as everyone else and then the whole group wipe.

    Of course there is a work around for this, /blockaid on + stay outside any group. (That is all except cooperation)

    *Edit: Blockaid is not working in reives...
    (3)
    Last edited by Ilax; 04-08-2013 at 04:18 AM.

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Kincard View Post
    Let's talk content without considering the gear. If you're a gear-junkie I'm sure it's paradise for you to be looking at screenshots of gear that you arn't even close to obtaining because you lack a single skirmish simulacrum. (Don't get me wrong, I love looking at new gear as much as any other endgame player...but ultimately that's not actual game content)

    Unless the Naakuals are unlocked soon I have every reason to believe that this new system isn't any more rich than Campaign, which also offered things like Splitting Heirs/Cracking Shells/Plucking Wings/Fiat Lux (which also required server-wise cooperation, unless you never joined one of the influence-raising parties that attacked Beadeaux/La Vaule/Oztroja/Zvahl), as well as SCNM and ANNMs, which were also not added to the game until several months of the expansion's release.

    Skirmish pieces are appearing so rarely that they're comparable to being able to fight Sandworm.

    So all you have left is Reives VS Campaign, and the latter was definitely far more interesting because it had multiple NMs with different traits. Offensive campaign might've been boring when the enemy retreated but it was still overall more interesting than having an Ochain hold everything and have everyone else kill a tree.
    I don't directly disagree with anything you say, But i do want to point out As you said, all those "Campaign Tag" Events were added several months after WoTG.

    Plus, the difficulty of accessing this content does not discount the fact the content is still in the game. Right now, Skirmishes are really way too stupid to get into, but their rewards are super good. Honestly, SE is probably taking the "NNI" Route with this, making the "Dumb luck" Factor prevailant cause they somehow think that warrants the good rewards, in reality, it just means super exclusive content with nothing but Luck being the entrance fee... which is F**KING RETARDED.

    *cough*

    Sorry, Got a little upset there. Moving on. I don't think Campaign is any more or less interesting than Reives. Its all the same "Beat up minions while working on a master goal". Campaign was just slower and clunkier, and I don't think any degree of 50hp/tic 100% Proc Enpoison is going to make me like it anymore than Reives... Though each his own of course.

    I think the only thing Reives are missing is rewards that don't include more LOGS, i swear its a f**king inside joke now to add LOGS to everything. its level 99 content and i'm getting LAUAN AND ARROWOOD LOGS, I can buy those from an NPC For less gil than you get from killing a level 7 goblin.

    I admit the event has its completely shitacular aspect and is downright sad in terms of accessibility and reward. So, In retrospect, this expansion is pretty bland and empty, and I can't help but wonder why they weren't more forthcoming with information on how to unlock the Nakuuls and so forth. I mean, they have all these wonderful new toys to show us and so little is known to get them (Nakuul drops that is).

    Let's talk content without considering the gear. If you're a gear-junkie I'm sure it's paradise for
    I'm pretty tolerant and understanding of other peoples opinions... But I really have to ask, what the hell is the reason to even own or pay 13~+$/month on an MMO if you don't care about the only thing that makes MMOs live on... Gear Grind/etc. If you're going to tout Social aspects go play Guild Wars 2, all the social without the monthly fee.

    I'm just curious what you play for, that isnt improving your character (hint: What RPGs are known for, which adds more confusion to why you'd pay a monthly fee to a mmoRPG without caring about upgrading/RPG factor of your character), thats worth 12.95$ or more, and thats an honest question despite my complete baffle-ment at it.
    (2)

  3. #3
    Player Caketime's Avatar
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    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    I'd like to know who decided to make the demolishing skill tied to mining a rare piece of material. You Sir, are a monster.
    (4)

  4. #4
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Caketime View Post
    I'd like to know who decided to make the demolishing skill tied to mining a rare piece of material. You Sir, are a monster.
    LMAO - well if it is too easy and you can buy it from AH, then it is not "fun and challenging" and you need "to explore" and deal with the new mobs since they are so "easy to kill solo". Yes I am being sarcastic. And yes, welcome to WoTG V.2 all over again, come back after 3-5 big updates though, maybe things will get much better (or worse - no one left to do Reive).
    (2)

  5. #5
    Player Vivik's Avatar
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    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    If they don't change it back the zones will stay dead. It's not the players fault SE wants a weeks worth of content to last us a couple months. Maybe next time plan ahead and release an expansion worth the box price.

    I feel completely ripped off by this expansion. Can't even hold a candle to ToAU and there was more content in ONE of the Abyssea xpacks.
    (4)
    Last edited by Vivik; 04-06-2013 at 11:30 PM.
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  6. #6
    Player Unaisis's Avatar
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    Mar 2011
    Location
    under your pillow
    Posts
    121
    Character
    Unaisis
    World
    Fenrir
    Main Class
    THF Lv 99
    It's like the first release of 14 all over again!!! T_T...... wait... 14 was worse...
    (0)

    http://www.youtube.com/user/koga41

  7. #7
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Did you read the description of Skirmish? I think over complicated is a bit downplaying it - why can they make its SIMPLE like Assaults and Meeble Burrows. I have to agree with Ilax though, this is kind of Campaign V2.0, and a very bad one at that - the reasons being they do have at least 3 experiences under their belts when it comes to "whackaton fest - everyone welcome" : Besieged, Campaign and Walk of Echoes. The fact that there are so many missing components (like auto reraise) and the rest of the mechanics are just rather stupid (5 seconds warning lol) - this just points to a beta SoA, and we are paying $30-40 for it.

    At the end - it's like chicken and egg dilemma. SE wants all players to participate - but the obvious events are not fully well explained, and the rather popular activities are far from fun and not very intuitive other than whack da roots for more logs and misc crap. So most players are abandoning the said events in droves, and no progress made - and it is not fun for everyone at the end. Unless they are basically buying time - stretch it as long as they can possibly can and milk us dry one more time lol.

    I am taking Ilax's advice - taking a few months to maybe a year (gasp - not sure if this is possible hah hah hah) break from this game. It is not going anywhere - and looking at SE's history, things do get much better after 3-5 big updates. You either play their game or you can decide for yourself, nope not gonna fall for the same BS again every expansion lol.
    (5)

  8. #8
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Luvbunny View Post
    Did you read the description of Skirmish? I think over complicated is a bit downplaying it - why can they make its SIMPLE like Assaults and Meeble Burrows. I have to agree with Ilax though, this is kind of Campaign V2.0, and a very bad one at that - the reasons being they do have at least 3 experiences under their belts when it comes to "whackaton fest - everyone welcome" : Besieged, Campaign and Walk of Echoes. The fact that there are so many missing components (like auto reraise) and the rest of the mechanics are just rather stupid (5 seconds warning lol) - this just points to a beta SoA, and we are paying $30-40 for it.

    At the end - it's like chicken and egg dilemma. SE wants all players to participate - but the obvious events are not fully well explained, and the rather popular activities are far from fun and not very intuitive other than whack da roots for more logs and misc crap. So most players are abandoning the said events in droves, and no progress made - and it is not fun for everyone at the end. Unless they are basically buying time - stretch it as long as they can possibly can and milk us dry one more time lol.

    I am taking Ilax's advice - taking a few months to maybe a year (gasp - not sure if this is possible hah hah hah) break from this game. It is not going anywhere - and looking at SE's history, things do get much better after 3-5 big updates. You either play their game or you can decide for yourself, nope not gonna fall for the same BS again every expansion lol.
    I wouldn't consider an Auto-Reraise "Required" For these events. Thats why Reraise Earrings, Items, and Scrolls exist. Theres no excuse in todays economy to not be able to afford the 20k price tag on these things. now, I know this doesn't help if you Die > Reraise > Die, But there is no real resting area in these events anyway, so Auto-reraise would be useful for... Zombie-ing. Though in my event suggestion i did mention they should expand the areas.

    Plus, they are not designed to be solo'd, while neither is beseidged, Beseidged is a 1 area event that takes place scarcely, in which being dead at the end = no Exp... Its also a fairly large combat area and quite laggy, getting raise can be a problem in the midst of all the enemies and the fact you might be in a hard place to find, or not even load on screen until they've done run past you, plus its a timed event (1 hour)... Reraise seems logical here. Same for WoE, since its a timed event.

    Where as for this, Its a small area, intended for multi-people combat, and no time limit on it... Auto-reraise while it'll be a decent convenience, is not something i'd peg as a "Required effect or its a failed event".

    And regardless of Skirmish being "overly complicated"... which i do agree with you on, that does not suddenly mean it was not included in the expansion. Its not SE's fault the masses of this game have the memory of a goldfish and cant remember or be assed to look up the content that came with the expansion even though this is the most informative and detail-giving expansion to date, people just refuse to read or understand it. (though as i say below, I do believe the entrance requirements for this event are a little too extreme)

    While the expansion is far from perfect, I think these events are pretty well fleshed out except for the few things that are easy to over-compensate for or mess up... Like drop rate on Skirmish items being too low, or Exp for mages/melee being less/more than they intended. These adjustments are going to be necessary.

    I'm not really one to aimlessly defend SE, but while this expansion isn't exactly busting from the seams with content, its got a fair amount going for it.

    3 HNMs with wonderful drops.
    A Multi-variable Instanced Event (Skirmish)
    A more fluid Campaign System linked to several Coalition assignments, that are also linked to overall progress and potency of several things, Like Crafting bonuses, Attack/magic attack, so on, so forth... I.E Ionis benefits.

    While I do believe its missing the Lottery/Pop NMs that i do so hope they add... i'm certain they'll add more events later, but as of right now, there's only a handful of people who have even touched some of the content this has to offer.

    If anything, I agree in that they did make the content a little to convoluted to access, while i don't think this is "Milking" (wrong term), it is drawing out our progress.
    (1)

  9. #9
    Player Bureikun's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Windurst
    Posts
    28
    Character
    Bureikun
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Job and level
    PUP99/DNC49
     
    Reive type
    Colonization Reive
     
    Area name and < pos > of the Reive
    Morimar Basalt Fields (H-10)
     
    Conditions
    ---Set 1 start---
     
    Amount of experience points and bayld for a single evaluation
    38 exp 11 bayld
     
    Actions performed at the time
    Nothing. Allow pet to auto-attack the Bedrock Crag.
     
    How much HP did you damage the obstacle or lair for?
    ~10%

    The problem here is I'M SOLOING THE REIVE and being poorly rewarded.
    (3)

  10. #10
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Further more, on your no BCNM/etc comments, I guess you didn't read anything about "Skirmish"? Look it up. Its an Instanced event with great rewards. 3-6 People, 2 Goals, Rewards spelled out, and access to the new "Augmentable" Weapons. Skirmish is the event people dont realize exists (Even though there was plenty of info on it lol).
    That correct, i was not aware about that new instance, i need read more about it as it sound very interesting.

    On that note you forgot to mention the ~3-8 or so Elemental HNM bosses that come with this "Campaign" System. All with ridiculously amazing gear/weapons.
    Hmm, where can i find these and fight it with my LS? Let me get it straight to the point, if we need to win all region to gain access (like it was in campaign v1) this is a REAL BAD IDEA FROM SE, and the one who proposed that should be fired right away...

    Ya, let me recall you about those famous battle in V1, i think on our server (FENRIR) we got access once or 2 time max, it is the worse c0ckbl$ck system SE ever invented

    * Limited by entire server progress.
    * Limited by [Your+Friend] tag quantity.
    * Limited by Time frame. (when server finally get access)
    * Limited by [Your+Friend] Rank system.

    Overall, it was a miracle if you could even manage a fight, and yet, i am not even talking about the drop rate... Please tell me i am wrong again and is not how we get access to these NEW HNM?

    IDK if you all saw the D:180something great Axe with STR+7 Augment from Skirmish. (Could have been a little better/worse i don't recall exact numbers). Theres also a Katana with DMG:72(I believe)... some of these weapons are even clear winners to people with ~90 Empyreans.
    I can't talk for everyone, but i spent so much time in Abyssea it is absurd, i did it to be ready to fight something, and that "something" not happening much.

    It had a very good use in VW and Legion, but that is already getting old, i was hoping this expansion would raise the fun with bunch of new zone where we can actually use our gear to fight something strong and challenging, yet all i find is campaign V2 were you can go naked SMN, toss Carbuncle to the root/rock, go AFK and collect bunch of point.

    Of course that why SE nerfed the point system, something Camate did not mention. Anyway i am getting off the point a bit...

    What is the deal about those new augment/Weapon and so on, we have nothing to fight, don't you think we all have enough joy/toy to look at day long while we bored? Do we really need better weapon/gear to bash Root/Rock? This have to be a bad April joke.. (Of course they released this expansion on April fool) go figure lol...
    (1)
    Last edited by Ilax; 04-07-2013 at 10:22 AM.

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