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  1. #51
    Player LCofPandy's Avatar
    Join Date
    Jun 2011
    Location
    Sandoria
    Posts
    25
    Character
    Chaossoldier
    World
    Asura
    Main Class
    SMN Lv 99
    They should have left melee stay the way it was and boosted mage up. No reason to nerf everyone. At this rate no one will do this content, because what's the reason if there isn't a little benefit besides opening up the zone. It's pretty much dead on Asura. And as for the whole "blinkers" fiasco. Nothing is really viable to sell. They really shot us in the foot on this one. Especially since it was the only real viable way( let's face it no one wants to do lair reives, only doing them to level up peacekeepers).
    (1)
    Last edited by LCofPandy; 04-05-2013 at 11:45 PM.

  2. #52
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Tested the new ways, and yup its broken overall for melee or mages lol. The entire zone pretty much dead and dried up now, can't even find enough people to clear one in a decent amount of time. Oh dear SE, perhaps use the test server first?
    (4)

  3. #53
    Player Tohihroyu's Avatar
    Join Date
    Mar 2011
    Location
    North Altepa island
    Posts
    256
    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Why even ask for our suggestions when they get ignored? So the JP can laugh at our "Baka" suggestions?
    (8)

  4. #54
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    I wonder if anyone will comment on the issue today. Let's just not shoot the messenger, but I hope they bring Reives back to life, people seemed to stop doing them on Phoenix, just the occasional soloer getting mauled in one. I think people are doing other things to earn Batld at a slower pace.
    (2)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  5. #55
    Player LCofPandy's Avatar
    Join Date
    Jun 2011
    Location
    Sandoria
    Posts
    25
    Character
    Chaossoldier
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kojo View Post
    I wonder if anyone will comment on the issue today. Let's just not shoot the messenger, but I hope they bring Reives back to life, people seemed to stop doing them on Phoenix, just the occasional soloer getting mauled in one. I think people are doing other things to earn Batld at a slower pace.
    I'm not holding my breath. They seemed to have taken on Tanakas stance of "nerf nerf nerf! = MOAR BARANCE" and I had such high hopes for this new crew.
    (2)

  6. #56
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by LCofPandy View Post
    I'm not holding my breath. They seemed to have taken on Tanakas stance of "nerf nerf nerf! = MOAR BARANCE" and I had such high hopes for this new crew.
    I don't believe they'll leave it this way, SoA depends on Colonization too much, if they wanted to leave it this way, they'd have to change alot of other things.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  7. #57
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    Yeah my 2-3kish per Reive dropped to ~500ish per Reive as BLU. Doing the same exact actions I've always done. However, that is from attacking the roots. For the first time ever, actually attacking the mobs was giving me good amounts of bayld. Never once did I attack the roots, as the death butterflies were far too numerous to even get close to the roots. It was just me and a single PLD, him holding several of them, and I was helping pick them off one by one. There was no way we could have won the reive, but I did come out with about 6k bayld after several minutes of fighting the never-ending flock of pink and fuschia mist of damnation.

    I think a good suggestion would be to have a fine ratio of enemy : players in a Reive. Perhaps if one person went to a Reive then a maximum of 3 death butterflies could attack you at once. But not 3 enemies for EVERY player in a Reive, I don't want my computer to explode anymore than it already wants to with the lag I experience, so of course a cap on the amount of enemies present would be in order.
    (0)
    *Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*

  8. #58
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings everyone!

    I hope you're all looking forward to the weekend, and perhaps even taking part in the double EXP campaign to catch whatever job or merits up to where you want them to be!

    As there have been quite a few posts about the changes that were made to Reive evaluations yesterday, I wanted to follow-up and give an explanation about the system and the development team's thoughts.
    • Balance of the amount of bayld obtained between content

      Broken down content-wise, the below is the order of how much bayld we imagined players receiving listed from highest to lowest:
      Coalition Assignments > Colonization Reives > Lair Reives

      The reasons for establishing it in this way are due to the following:
      • Coalition assignments consume tickets.
      • If the order of Reives and Coalition Assignments were reversed, the necessity to do Coalition Assignments would decrease.
      • If Coalition Assignments are not completed, the Coalitions' ranks will not increase, which means that no one would be able to receive Coalition support perks.
      • If no one is receiving Coalition support perks it would become difficult to colonize.
    • Envisioned amount of Bayld obtainment
      Coalition Assignments: 4000 Bayld/day
      Colonization Reives: max of 1000-1500 each time
      Lair Reives: max of 700-800 each time

      The cost of items that can be purchased with Bayld have been established based on these envisioned numbers.
      *These numbers are what were envisioned for a single Reive, and not the amount to be received at each evaluation.

    • Why the evaluation value and the threshold were high for enhancing magic, elemental magic, enfeebling magic, and healing magic

      Enhancing magic: We wanted to protect against situations where you could earn a lot of Bayld by only casting enhancing magic.

      Elemental magic/enfeebling magic: We were considering cases where AoE magic would be cast.

      Healing magic: We wanted to protect against situations where players could gain Bayld by swapping HP boosting equipment in and out to heal themselves.

    Based on the aforementioned reasons we have implemented the adjustments up until now.

    In other words…
    • The amount of Bayld that was being obtained via melee attacks was lowered because it was much higher than what we had first envisioned.
    • The increase in the evaluation values for healing magic, enfeebling magic, and elemental magic were performed because it was much stricter than initially envisioned.
    • The reason changes were made so that a message does not appear when the threshold is not met at the time of evaluation was because it would cause people to incorrectly think that not meeting the threshold means that the evaluation value was reset.
    Also, we are closely watching how everyone is actually playing as well as the information exchanged on the forums, Twitter, and fan sites, and there is an impression that the difference in Bayld is connected to the destruction of obstructions/lairs.

    In the event that the obstruction or lair is not damaged, you will not be able to receive experience points or Bayld, but even if you go all out and destroy it right away you will not receive the maximum amount.

    Please try and divvy up the responsibilities so you are damaging the obstruction/lair, defeating monsters, and then supporting other players doing these things.

    Additionally, obtaining the "Reive Unity" key item and receiving effects from Ionis will go a long way in helping you out.

    In regards to plans moving forward, we are exploring adjustments like the below:
    • Adjustments to the increase rate of the Colonization Rate
    • Reducing the penalty time for leaving a Reive (10 minutes > 5 minutes)
    • Adjustments to each of the threshold values

    We're also looking into a variety of other things and once they have been confirmed I will be sure to share them with you all.

    In the meantime, happy pioneering and get those Coalition ranks up!
    (18)
    Devin "Camate" Casadey - Community Team

  9. #59
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    •Job and level
    Main job: Blu99
    Support job: Whm49

     
    •Reive type
    Colonization Reive

     
    •i-8 ceizak battle grounds
     
     

    Evaluation
    EXP: 81
    Bayld: 81

    Win
    xp: 40
    bayld: 40

     
    •Actions performed at the time
    Sleepaging mobs, dual weild sword atking root, blu magic atks on root.


    121 bayld for helping kill three roots? Seriously? And this is happning on multiple fights..
    Im done with any coloinazation rieves untill its fixed
    (2)

  10. #60
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Thanks Camate, for the very insightful info on Reive, really appreciate you took some time to explain this, it was sorely needed. Could you let them know about the pet enmity imbalance and how enhancing magic seems to draw massive amount of hate from PLD.
    (1)

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