Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 122

Dev. Posts

Hybrid View

  1. #1
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    The addition of auto-reraise w/out weakness would be a nice touch for those that like to come as one of the jobs that has absolutely no power with weakness active. I don't come as a job like this, but as much as you are prone to death in a Reive, I wouldn't ever consider it. I like not having temp items to use, so it's not like this is too much of a gain on our part to outweigh the work that needs to be put in.

    Also a reduction in respawn would be nice, as waiting upwards of an hour is taking time away from other things I could be doing.
    (1)
    *Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*

  2. #2
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    I went in as melee before the nerf and wasn't getting but 600~ xp at the most, I was on RUN, tanking for that 600 and died for it, could have done better on DRK DDing the roots probably. Camate, please let the dev know that the reduction was a horrible idea, people are already seeing Rieves as dead in the water, this patch could very well be the nail in the coffin.

    The FFXI community has suggested several great ideas to improve Reives, widen the battlefield, auto-reraise, lengthen the time limit to get back in the battle, eliminating knockback effects of Reive mobs, the list goes on and on, yet the dev team ignores these suggestions and instead of improving an already horribly bugged event, they make it worse, intentionally. It's not hard to see why the community is angry, it seems the dev team is actively trying to anger the FFXI community, subscribers who pay their wages.

    I understand ignoring the gripes of "I am disappoint, SE, Y U NO MOAR CONTENT?!" and of course the "Higher damage than Relics!? SE do you even lift!?" I can also understand not translating and forwarding such concerns to the devs, but please forward the Reive suggestions to the devs.
    (7)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  3. #3
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    You don't receive Bayld based on your evaluation. Bayld is determined based on how much the obstacle is damaged by the entire participating force of the Reive. Your evaluation is a "Score" based on the number of eligible actions. Each action is worth a certain number of points. There is a minimum score to be eligible for Bayld. Everyone who meets the threshold gets that amount at the time of evaluation.

    Everyone in my party was able to receive full points pre-update from the evaluations by having a PLD off to the side tanking all the mobs, while a DNC and WHM skillchained the root to death. It seems that the PLD was only eligible for XP if it damaged the root once, though. But after that, it was able to receive XP/Bayld by tanking the other mobs off to the side and never touched the root. The WHM was also able to achieve the same reward as everyone else if it stood off to the side and cast AOE Barspells on the party over and over.

    So basically, they just lowered the amount of points received for melee damage. At the same time, they reduced the minimum number of points required to receive an award and increased the number of points available from other sources Before this change, if you were meleeing, you were earning WAY over the number of points required to reach the minimum threshold anyway.
    (1)

  4. #4
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    great now we have campaign-brd V2
    (1)

  5. #5
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    What's with the "?" in the update notes?
    (0)
    ↓ Trolling sapling ↓

  6. #6
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Insaniac View Post
    What's with the "?" in the update notes?
    SE has been collecting underpants lately.
    (2)

  7. #7
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Asymptotic View Post
    SE has been collecting underpants lately.
    Step1: Fix what wasnt broken
    Step 2: Break what wasnt broken
    Step 3: ?
    Step 4: PROFIT!
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by hideka View Post
    Step1: Fix what wasnt broken
    Step 2: Break what wasnt broken
    Step 3: ?
    Step 4: PROFIT!
    Really mage Bayld was broken, but I agree they screwed the melee Bayld way to badly, all they needed to do was boost everything so all jobs could average 2k a fight, and if you did really well 3k+, now doing really well means 1.5k+ at best.
    (1)

  9. #9
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    wow you guys are stupid... the melee reives were PERFECT at their current values. you needed to bring everything UP to that level not drop it to nill.
    (4)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by hideka View Post
    wow you guys are stupid... the melee reives were PERFECT at their current values. you needed to bring everything UP to that level not drop it to nill.
    Maybe they started to catch up with the ungodly amount of bayld a lot of melee DDs were able to receive and immediately adjusted this before the Blinker Fiasco aka Gil Fountain Version 2.0 start happening with SoA.
    (0)

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast