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  1. #111
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    So Today I did two rieves, a lair and colonization as a blu. Both times I did roughly 4-6k dmg to the objective(root/hive) before it ended and both times I ended up with no exp/byalds yet still managed to clear colonization OPs. Did SE do something today whilst I was away? btw I'd say dmg was 60-70% spell based.
    (0)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  2. #112
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    Camate,

    ***IMPORTANT***
    See if the time penalty can be omitted as well. It's a bit unnecessary to have to wait 10 minutes to reenter to assist your comrades for an event like this.

    =======================

    Job and level
    Main job: WAR99
    Support job: DNC49

     
    Reive type
    Colonization Reive

     
    Area name and < pos > of the Reive
    Yahse Hunting Grounds (H-8)

     
    Conditions
    ---Set 1 start---
     
    Amount of experience points and bayld for a single evaluation
    EXP: 250
    Bayld: 75

     
    Actions performed at the time
    various weapon skills
    Curing Waltz & Haste
    Attacked and defeated monsters and attacked the tree.

     
    How much HP did you damage the obstacle or lair for?
    Obstacle HP: Reduced the HP by approximately 20~30% from full.
    (0)

  3. #113
    Player LCofPandy's Avatar
    Join Date
    Jun 2011
    Location
    Sandoria
    Posts
    25
    Character
    Chaossoldier
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Actually, This is not the first time they released something and underestimated their players.

    In this case, They didn't expect DD to be so darn good in it, and on the flip side, they forgot there were jobs in the game that weren't SAM, so all them Buffers/MagicDD got screwed... NOT REALLY, I they mentioned they nerfed those jobs because they expected players to AoE the buffs/Debuffs... Which in was a good idea in practice, absolutely horridly terrible in execution.

    Basically Reive was a big pile of limitations that just screwed eachother from the beginning. They fixed most of it, But I do agree that the way they lowered it makes it feel a lot more slow than before.

    However, this was the level in which it was intended to be gotten, I can still get ~1,500 Bayld per Reive or more if i Try hard, work with my team, and, unfortunately, am on the right job...

    ---

    On a real note, this is not to say I'm completely okay with their design direction right now, and I'm running out of room to give them in understanding. I mean, It is really content light, and a lot of the content is riddled with barriers and luck(Skirmish)... While the rewards look super good, I don't think that makes up for the fact half the content is super hard to get into, let a lone any known information on it (rakuuls)
    What job do you go as? I'm guessing Smn from your sig. I've gone on Blu and Bst on both of my characters, I either come out with nothing or very little. 1.5k would be nice to hit but it seems no matter how much damage I do, I can't hit the cap. Which is ridiculous because I can do good damage.
    (1)

  4. #114
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    PUP Generally. I put my WHM Automaton on a Root, and I'm usually punching roots or punching mobs. However, I do battles in Yahse more than Ceizac... Since Ceizac has entirely too many people with no clue how to maximize Bayld lol.

    If your battles end in ~2-3 Minutes its probably why your getting so little Bayld... You're on the right job, You just gotta get in the right battles. Generally if you see 20-40 People afk next to a Reive location? You're in the wrong area lol.
    (1)

  5. #115
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Well from my experience, the % DMG ppl do on the ROOT/ROCK is the exp/bayld multiplier in evaluation.

    So if there no progress done on root, there is almost no bayld/exp reward when evaluation kick in, is simple you have to kill the root at a decent speed (not too quick, not too slow) and you get the maximum bayld possible, and from what i saw, 14~15 min is the perfect time frame.

    Sad system too as everyone (like me) knowing this stay in Ceizak or yahse and now the progress in Morimar and Forest are non-existent... I mean seriously what SE was thinking when they put Mining Point behind these rock, blocking everyone from doing dmg on ROCK.

    Yes Camate, i don't like bashing ROCK in Morimar for 2 hours long to get 3k bayld when i can get the same amount in Yahse or Ceizak in 15 min...

    Morimar had some decent amount of player bashing these rock to finish some quest that rewarded us 200~300 bayld! (ahahaah what a April joke) and some got lucky and was able to get they KIs from mining, but now the zone is totally DEAD so even if people want to work on the mining quest, they are stuck by a ROCK that they can't DMG, and the only way is to ask player like me if we want to spend 2 hours on the rock for 3k bayld, no need to say how is not interesting.

    Took like 3 day to colonize Yahse + Ceizak on Fenrir server, i estimate a good month or 6 to colonize Morimar as the progress still at 0%. (almost 2 day after tally)
    (1)

  6. #116
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I have a feeling they will adjust all of these in the summer updates. Assuming we are all still here playing and paying. I don't know, suddenly other games looks very inviting than these bashing rocks and stones for more logs. Give it time, and like always they will adjust all these craptacular contents. It took a good 2 years to make Campaign somewhat playable. And it took a year for Voidwatch to be popular. I am sure a year from now, there will be a lot of great things coming from SoA. Or maybe 2 years? Depends on how fast they are with updates and adjustment. May have to wait 4 years if you want to see the conclusion of SoA storyline. Or you can just watch all the CS on youtube.
    (2)

  7. #117
    Player LCofPandy's Avatar
    Join Date
    Jun 2011
    Location
    Sandoria
    Posts
    25
    Character
    Chaossoldier
    World
    Asura
    Main Class
    SMN Lv 99
    Thing is since the nerf, barely any one does reives. If what you're saying is true then getting bayld doesn't seem particular bad, though it does need adjusted, there is no doubt about it. But since the nerf it turned a lot of people away. I'll try to hit up some reives and see if I can't put these observations to the test. Maybe I'll pull out the old automaton on my main and go bst on my other character. Only thing is if there aren't enough people, it's moot to even bother.
    Edit: also just wanted to mention info on the nakuaals is coming in over on BG forums. Seems they are tied in with the colonization rate. So guess what everyone will be pushing for these next few weeks. Either way the KI to enter is 100k which is very steep if you ask me.
    (0)
    Last edited by LCofPandy; 04-10-2013 at 01:54 AM.

  8. #118
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Increase the size of the area the battles can take place in. On paladin some nests are near impossible to pull because by the time you get the mobs chained and lined up against a wall or something your out of bounds. . . or get hit with knockback, and go out . . .

    Then you can't re-enter for ten minutes.
    So yea, please shorten re-entry to five minutes, and increase the area the fight can take place in.

    Also, 5 seonds is way too short, ten seconds would be a fair alarm system to players to get back in the area to battle before getting the boot.
    (2)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  9. #119
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    • Job and level
      Main job: SCH99
      Support job: RDM49

       
    • Reive type
      Colonization Reive

       
    • Area name and < pos > of the Reive
      Ceizak Hunting Grounds (G-7)

       
    • Conditions
      ---Set 1 start---
       
      • Amount of experience points and bayld for a single evaluation
        EXP: 80
        Bayld: 80

         
      • Actions performed at the time
      • Cast Protect V, Shell V, Stoneskin, Phalanx, Blink, Aquaveil, Animus Minuo, and Voidstorm on myself (1 time for each)
      • Cast Manifestation Bio II, Aspir II (368 MP total from 2 roots, capped out MP on second of 3 roots. 0MP from Spiders) (1 time each)
      • Cast Break (1 time)


         
      • How much HP did you damage the obstacle or lair for?
        Obstacle HP: 30dmg on root plus short DoT. 1%

         
      •  Note: Reward seems normal for actions given.
      ---Set 1 end---
    • ---Set 2 start---
       
      • Amount of experience points and bayld for a single evaluation
        EXP: 0
        Bayld: 0

         
      • Actions performed at the time
      • Received 23 attacks at 100dmg to me each.
      • Cast Manifestation Drain at 200hp to 3 roots each, 300hp to 4 Spiders each (capped HP after 200 HP on 1 root and 600 HP over 2 spiders).
      • Cast Manifestation Sleep (oops bio).
      • cast Manifestation Break (too much enmity).
      • Died.
      • Reraise.
      • Cast Reraise III, Protect V, Shell V, Stoneskin, Phalanx, Blink, Aquaveil, Animus Minuo, and Voidstorm on myself (1 time for each)
      • Reive End.

         
      • How much HP did you damage the obstacle or lair for?
        Obstacle HP: 300dmg on root plus prior DoT. 3%

         
      •  Note: Received message: "Delvish's Experience points have been stored because he has been defeated" "Delvish's Bayld has been stored because he has been defeated"
        Upon raising, Received message "Delvish has joined the Colonization Reive!"
    ---Set 2 end---

    Theory:
    Reives are bugged in that Reive status is likely reapplied upon raise, resulting in a fresh-start to the Reive and 0 Bayld rewarded between raise and next evalutation.

    Edit: Another round

    • Job and level
      Main job: SCH99
      Support job: RDM49

       
    • Reive type
      Colonization Reive

       
    • Area name and < pos > of the Reive
      Ceizak Hunting Grounds (I-8)

       
    • Conditions
      ---Set 1 start---
       
      • Amount of experience points and bayld for a single evaluation
        EXP: 0
        Bayld: 0

         
      • Actions performed at the time
      • Cast Accession/Perpetuance Regen V on myself. 4 members total affected.
      • Cast Stoneskin, Phalanx, Blink, Aquaveil, Animus Minuo, Voidstorm, and Klimaform on myself (1 time for each)
      • Cast Manifestation Gravity and Break on Root. (No effect, no Chapuli in range)
      • Cast Manifestation Aspir II (318 MP, 123 MP, 290 MP over 3 roots capped out MP.(1 time each)
      • Cast Blizzard V, Thunder V, Fire V for 1000 dmg each (1 time each, Blizzard V twice).
      • Cast Manifestation Aspir (122MP from root, 0MP from Chapuli)
      • Reive End


         
      • How much HP did you damage the obstacle or lair for?
        Obstacle HP: 3000dmg on root. est 10%~

         
      •  Note: In 4 member party. Did not zone between first and second Reive.
      ---Set 1 end---
    (1)
    Last edited by Delvish; 04-11-2013 at 09:07 PM. Reason: Second reive
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  10. #120
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    General suggestions on Reives themselves:
    - Increase the range on reives
    - If you run out of range of the reive without performing any action or having any action performed on you (by the mobs), you will not be subject to the 5 minute penalty.
    - Increase the EXP given from Lair Reives, the low reward make less people want to do them.
    - When you die and raise/reraise, EXP and Bayld that was carried over is lost. Have it so it carries over when you raise up.
    (2)
    Last edited by Sargent; 04-15-2013 at 03:18 AM.
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

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