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Thread: Why did SE lie

  1. #81
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Asymptotic View Post
    BRD/NIN needs Oynos Knife to floor delay without Soul Voice - I guess that counts but it's a specific enough requirement that it should be mentioned

    BRD/DNC cannot do it without Soul Voice - but if we're counting SP then MNK can hit the floor
    Eh? I could be wrong on this, but I was under the impression that /nin dualwield is 25% delay reduction. Combined with 25% gear haste, that's 50% and you only need another 30%. With march +5, double march gives 320/1024 or 31.25% haste.

    I suppose I might be wrong about the dualwield thing, but I was under the impression it stacked additively to all other forms of haste, except that dual wield(and martial arts, and anything else that gives delay-%) also decreases TP return.

    Please do correct me if I'm wrong about this. Being a bard main, this is a topic I really should be on top of.

    Edit: I looked it up on bgwiki and it seems they stack multiplicitively, not additively, so it seems you're correct in this matter. Sorry for my mistake, though strictly speaking, BRD/NIN can still cap their haste completely solo.
    (1)
    Last edited by Yinnyth; 04-26-2013 at 12:54 PM.

  2. #82
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    I have no idea what either of you two are even talking about, that entire conversation was about Attack, why are you talking about Attack Speed?
    (0)

  3. #83
    Player Yinnyth's Avatar
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    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Oh, it looks like I should apologize again, so I'm very sorry. I just re-read and it seems I skimmed too quickly. This was my mistake, so please ignore everything else I posted in this thread.

    Edit: Though brd/war is still capable of some fierce attack if they have 99 gjallarhorn, 99 daurdabla, and ToM STR dagger >.>
    (1)
    Last edited by Yinnyth; 04-26-2013 at 01:44 PM.

  4. #84
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    The entire point was RDM got nothing on this update to help it in its personal DD power really because Attack is impossible to cap and was before too, so the attack cap going up for 1-handed jobs did not really do something amazing for us. Don't let me interrupt your conversation, I was just saying it does not have anything to do with what was being said before.
    (1)

  5. #85
    Player Doombringer's Avatar
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    Mar 2011
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    back to being off topic, duel wield from a fully leveled ninja sub is 25% delay reduction, BUT since dual wield and haste are applied separately, as opposed to just being added together then applied, 40% duel wield and 40% haste does not get you to the 80% delay reduction cap.

    lets say you have 1000 delay. you don't but it's an easy number to work with. 80% delay reduction would land you at 200 delay. yay, capped.

    but lets start with that 1000 delay, and apply 40% dual wield. now we're at 600. now lets apply 40% haste to 600. that puts us at 360 delay. not capped.


    i may not have that EXACTLY correct, but it works more like that. so if you're getting delay reduction from multiple different sources, you need more than 80% total to cap out.
    (0)
    Last edited by Doombringer; 04-28-2013 at 12:03 AM.

  6. #86
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    I don't play the job, it's only 99 because it was 55 and a worm party needed a healer.

    However, it's painful to never see RDMs anymore, outside of certain stale content. RDM doesn't bring anything to the table except Refresh2 now, and with so many ghorns, ballad2+3 + gear based auto refresh, + natural recovery methods (abilities, traits, gear like whm af3+2 pants) make it difficult to see many places where that's useful.
    You want to keep players? Some of us only enjoy one job.

    I built a decent (and decent only) black mage, and nice ninja, and beastmaster only so I could contribute to abyssea parties, and solo dynamis, so that I could build paladin. I decided that if paladins were still useless after adoulin, I'd just quit the game. I got the good fortune of finding use for paladin again now, but I can commiserate with what rdm's are feeling (and have felt, for as long as PLDs have felt it).

    I have about 10 decent-great geared 99s, but all of the effort is so that I can play 1. I'm not saying that's the greatest model, but the promise of being able to play the job is enough, for the players that love the job, to keep grinding away.

    Players had to accept facts, when you told us that you were approaching the limit of spells, but then here comes geo with an absurd number of unique spells. Others in the thread have suggested you could make it so that Geo- or Indi- was based on who the target was. You could also give a 5 second cooldown ability that turned Geo- spells into Indi- spells or vise-versa.

    You could further alleviate the spell limit getting rid of duplicative barspells between rdm and whm, make both learn the same spell and give whm a trait at level 10, or level 1, that makes barspells aoe. In other words, naturally casting Barstone would give the barstonra effect when a whm or /whm was casting it.
    (1)

  7. #87
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Actually SoA makes RDM feels new and fresh again. You should try and explore as Rdm, choose your best subs as you see fit, bring defense food, and your PDT gears + swords, stoneskin gears. Make a MND set gears, maxed out Requiscat, and those TP100 bonus swords, and MND sword, and have fun at it. It's fun to explore and see your job is not as bad as people make it out to be. And being able to survive when most other jobs succumb to some of the deadliest mobs in SoA. Aside from Blue, not many jobs can deal with 2-3 mobs at them, especially if one of the mobs is a caster who will cast those magic spells that can be deadly for those thieves, dancers, and ninjas. Umbril resist physical attack but will go down quickly with RDM. Other mobs also always stun you no matter what and somewhat evasive - gravity 2 actually has some uses lol.
    (2)

  8. #88
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    Quote Originally Posted by Luvbunny View Post
    gravity 2 actually has some uses lol.
    That is something I have had to have up at all times to be able to hit well as RDM even with a Acc-TP build.

    As for our job not being so bad, thats a matter of opinion, our melee is still terrible by compare to BLU, which we should be much closer to in at very least gear and a couple buffs for attack or accuracy would not hurt. When it comes to soloing we are amazing, but thats nothing new, when it comes to parties we fall apart and get no invites, thats the problem most people have with the job, or at least I do, because I have never seen people complaining RDM could not solo something.
    (0)

  9. #89
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    You should give up the horse-y trousers and start wearing the battle-mage pants of excellence known as Rubeus Spats. I'm pretty sure you have them is the funny part. That's 18 Accuracy difference right there and since there is no level correction to F over anyone without an A in combat skill, you should hit easily so long as you are conscious of your gear selection. I do at least and I'm an Elvaan without DEX merits. Everyone else should have an easier time.
    (1)
    I'm a RequieSCAT-MAN!

  10. #90
    Player
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    Mar 2011
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    The main changes in my set are...
    Zelus Tiara --> Khthonios Mask
    Kudzu Aketon --> Shedir Manteel
    Calmecac Trousers --> Rubeus Spats

    I still have a hard time landing hits sadly unless I have Grav2 on the mob at all times. : /
    (0)

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