You clearly do not play other melee jobs. The only job that comes remotely close to capping attack on their own is DRK, which is only on weaker targets, and requires them to reduce their defense to the point that the new ATK : DEF changes kick their teeth in, which makes it a moot point. If you die before the monster does, your attack might as well be zero.As I said above, RDM can not cap attack, thus, it does nothing for RDM in a melee capacity.
The fact that RDM cannot cap attack on its own is irrelevant, as no job can.
The only way it's possible is with buffs, which RDM is just as capable as receiving as every other job in the game. Your argument is completely invalid. As I said a few posts ago, rather presciently, I don't know how I could possibly make this any simpler to understand.
Also, on a related note.. if you're getting marches (the baseline in any high-buff situation), /NIN is ridiculously overkill. You should be using /DNC for Box Step, further increasing your contribution to the party. Hell, /WAR might even win depending on the buffs you're getting, but that'd involve more variables and math than I'm willing to crunch this late, so that's just a hypothesis.

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