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Thread: Why did SE lie

  1. #11
    Player saevel's Avatar
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    Quote Originally Posted by rufuslupus View Post
    geomancer is atm a -1 red mage, stop it already. square has lots to do with the job still. remember scholar and all the changes it went through. geomancer is in the same position.

    yes geo has a easier time doing it, but it's potency is the trade off and it's all fixed numbers like a ninja.

    to meet a rdm's level of enfeebles, a geo has to use a ja every 5 minutes. to keep up with a rdm's 5 minute saboteur a geo has to use another ja every 10 minutes. to exceed a rdm's power, a geo has to use both ja's + it's ultimate ja and wait 1 hour each time. is that really a bad thing? we still get to use ours every 5 minutes instead of an hour.

    as for new spells i think square is showing us what were getting, from geo. vex, languor, malaise, fade i think that's what were getting.
    GEO is RDM +2 for "enfeebles" or did you miss the unresistable part or the part where they get the entire host of direct stat based enfeebles. That's a really really big deal when your talking a big nasty.

    Also guys, this is SE we're talking about. If you asked then why color the sky is they would answer "while not necessarily a shade of aqua is might be a primary color though we couldn't say exactly and azure wouldn't be off the table but we have no intention of saying it's not teal". They rarely flat deny anything, though the aura thing was a pretty cut and dry affair. They didn't want to RDM aura buffs for exactly the reason of what we found on GEO, their undispelable and overwrite anything and negative version of themselves. SE got around that last part by making them all "unique" ailments, something they could of done anytime, including when they gave us that BS answer.

    I'm not angry at RUN / GEO, those are two news jobs and people can go snuggle up with them. I'm angry at the blatant disregard for any previous statements and how they think we're stupid or something. Everything they just did they could of done a year+ ago.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #12
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by rufuslupus View Post
    geomancer is atm a -1 red mage, stop it already. square has lots to do with the job still. remember scholar and all the changes it went through. geomancer is in the same position. as for new spells i think square is showing us what were getting, from geo. vex, languor, malaise, fade i think that's what were getting.
    Perhaps you could enlighten me, where is RDM now in terms of role. Since Blu is pretty much taking over the melee mage slots with their own unique debuff spells. For support, Scholar pretty much has this spot covered, with rdm sub, they pretty much has all the RDM spells and more, plus they can switch to a stunner and nuker if needed and they still have their embrava (for refresh +2). Whm is your number one healer. Blm is the nuker. Apparently Geo and Run is stealing most of the new spells and JA that could have been given to RDM. Right now, you can say RDM is just for solo and people who are looking for something else, maybe fun?? but not bringing anything much to endgame or events unless one of your strategy is chainspell stun.
    (3)

  3. #13
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    We're jacks of all trades. GEO can't cure, melee, sleep, haste but RDM can.
    (4)

  4. #14
    Player Carth's Avatar
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    Apr 2011
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    Bastok
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    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    So it's SCH all over again?

    No surprise here.
    (1)

  5. #15
    Player Cahlum's Avatar
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    May 2011
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    Character
    Cahlum
    World
    Cerberus
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    SMN Lv 99
    GEOs debuffs all cap at 10%, RDMs go much much much higher. I would like to see RDM get new enfeebles. It won't happen though.
    (2)

  6. #16
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    Quote Originally Posted by Carth View Post
    So it's SCH all over again?

    No surprise here.
    Job which will start out kinda questionable, which will end up being better than RDM in any situation you would bring RDM, yep.
    (6)

  7. #17
    Player saevel's Avatar
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    Quote Originally Posted by Cahlum View Post
    GEOs debuffs all cap at 10%, RDMs go much much much higher. I would like to see RDM get new enfeebles. It won't happen though.
    Their potency isn't an issue as their unresistable. On anything big and nasty RDMs best enfeebles aren't worth jack. Slow is nearly useless because big nastys kill you with AoE wave motion cannon spam not regular hits. Paralyze won't proc as most NM's are either flatly immune or SE built in crazy resistance so that it won't proc more then once if your luck. Gravity II and it's -40 evasion are always resisted without question, bind is resisted. Anything remotely dangerous will have %140+ (capped at 80) hit rate so Blind is utterly useless. Addle wont' do jack sh!t and their all immune to break. Which leaves Dia and Bio, Dia being a godsend though anyone /WHM or /RDM can do Dia II so the III version is only 5.85% better. Bio is useless as attack down suffers from diminishing returns extremely fast.

    Geo on the other hand can do an unresistable Evasion Down, Magic Evasion Down, Magic Defense Down, Magic Attack Down, Defense Down (that stacks with Dia II and Agnon) and Attack Down (stacks with Bio II if you want to waste the time).

    And to the person who said they "can't haste / refresh" your wrong. They have the exact same access to Haste / Refresh that SCH does. Geo does not have any native MAB and thus their pretty much married to /WHM and /RDM. That gives them base survivability skills along with MAB I and Haste / Refresh access.

    And that's without counting what SE will add with AF / Relic / Emp or other unique JSE gear nor the super buffs that will come in the next three so four months.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #18
    Player Asymptotic's Avatar
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    Jul 2011
    Location
    Windurst
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    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Everything GEO and RDM can do stack together, so basically for either to work to its maximum potential you'll need both.

    Saboteur + SlowII + Elegy + Indi-Slow is going to be ridiculous,
    Dia III + Angon + Indi-Frailty + Box Step will have melees capping attack on powerful enemies while eating pizza and receiving mostly non-attack buffs.

    Luopan is really vulnerable though, that will need to be addressed before GEO can really do anything impressive.
    (4)

  9. #19
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    Maybe someone missed the "One Geo limit, one Indi limit".
    Saying GEO is the master of enfeeble when it can only apply TWO at a time, at the expense of no buffs and close range is seriously overestimation.

    A RDM can cripple lots of mobs with severals debuffs, resistable, indeed, but often landed sucessfully.

    Did you think refresh was screwed when you saw that BRD can ballad ?
    (7)

  10. #20
    Player Asymptotic's Avatar
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    Windurst
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    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    It's cool that they're unresistable and stack with everything else, but that really does come at great cost.
    (2)

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