Results 1 to 10 of 28

Hybrid View

  1. #1
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Airek View Post
    While I was leveling up my RUN today, I noticed my Drain and Aspir Sambas were not working when I was subbing /DNC. Anyone else have this issue or can explain why they don't work for RUN?
    Reason why it doesn't work is because SE doesn't want it too. Simplest way i can say it.

    This conversation played itself out countless times:

    * Back in '07 it was T1 enspells over-writing sambas.

    * When T2 enspells were released and do to that spell-line's mechanics offhand swings can proc sambas with T2 enspells up.

    * Again when after some update i forget, sambas were being proc'd by pets(which was corrected with a swiftness i might add).

    * And yet again when the situation got an interesting twist when Enlight and Endark were release and it was found that a mid-lvl WHM(Auspice i think) was treated by the game as an AOE enspell and blocked DRK and PLDs new toys.


    The end result was always the same however: Because ultimately that is the way SE wants it.

    Can the effects of multiple additional effects stack? My gut says prolly...if SE ever allowed it. Doubt it will ever happen though. I always just took Basil Exposition's advice and never dwelt on it too much.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Spiritreaver View Post
    Reason why it doesn't work is because SE doesn't want it too. Simplest way i can say it.

    This conversation played itself out countless times:

    * Back in '07 it was T1 enspells over-writing sambas.

    * When T2 enspells were released and do to that spell-line's mechanics offhand swings can proc sambas with T2 enspells up.

    * Again when after some update i forget, sambas were being proc'd by pets(which was corrected with a swiftness i might add).

    * And yet again when the situation got an interesting twist when Enlight and Endark were release and it was found that a mid-lvl WHM(Auspice i think) was treated by the game as an AOE enspell and blocked DRK and PLDs new toys.


    The end result was always the same however: Because ultimately that is the way SE wants it.

    Can the effects of multiple additional effects stack? My gut says prolly...if SE ever allowed it. Doubt it will ever happen though. I always just took Basil Exposition's advice and never dwelt on it too much.
    System design.

    T2 spells were made flawed, they were meant to work with other additional effects by removing one of the weapons effects, in a way, it kind of proves the point that they couldn't easily work around it because otherwise they would have simply let it stack with other additional effects I think.

    Pets have what to do with additional effects stacking?

    A WHM spell overwriting a PLD and DRK native spell which is more powerful for them, that sounds like a reasonable adjustment to me in either case, and goes along with the idea of being unable to stack again I think, rather than it being intentional.

    If thats the way SE wants it or not, they are doing it wrong, when was the last time you saw someone use an additional effect that was really helpful in battle, so helpful in fact that it would be broken if it were stacked with another? The answer is, there are no effects like that really, because most are weak, the ones that are strong cant even stack with another because they are the same kind of effect, like a strong Defense Down effect. Sambas are not that amazing unless you are a DNC, or in a party with a DNC, even then they are not all to amazing except Haste Samba, RUN's endamage is weak, nothing to be overpowered there, same with any enspell or additional effect I have seen on any player weapon I can think of really. The only possible case of it becoming to powerful is old fashioned Klub zergs, and those are so weak not that they are not worth mentioning, it anything it may make the Klub a bit more worth its price tag and rarity again.
    (0)