Well, lets see, for a DRK they could gain the additional effects of their Apoc actually blinding a mob for them, added with their normal WS to allow for ever greater survival, where as right now they often give that up for Endark's attack bonus. RDMs and PLDs have a similar problem with Excalibur, where their En-spells must be avoided to take advantage of Excalibur's effect. Many other weapons are of a similar nature, where you must choose between them, sometimes I can understand, in the event of relics which take quite a bit of effort more than the average weapon, I believe this should be different. In the event of additional effects being given by a long recast ability such as Blood Weapon they should also be adjusted to be allowed to stack. The last of these exceptions should be in cases like RUN, where an additional effect ability is a great feature of the job, which restricts them greatly in their use of additional effects. In RUN's case why should a job be so restricted from additional effects on weapons and other abilities due to its design? It seems to me as though it should be exempt from such problems since they stem from its design itself.


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